Derek Smith
**** * ****** #** *** Vegas, NV *****
****@*****-*****.***
Skills
Autodesk 3D Studio Max: -Full Scene/Architectural/Character/Vehicle modeling, texturing, rigging and animation. Knowledge in reactor, particles, hair, cloth.
Adobe After Effects/ Sony Vegas: -Post-production work. Editing and adding effects.
Adobe Photoshop: -logos, textures, print graphics
Corel Draw -Vector graphics for logos and other assets
Autodesk Mudbox: -Sculpt 3d modeling
Traditional art: -drawing, painting and sculpture
Education ITT Technical Institute 01-03
Associates of Applied Science IT/Multimedia
GPA: 4.0 Highest Honors
Work History
T1 Gaming
Lead Artist/Display Animator - Las Vegas, NV '07-??’
Game content and development.
Duties include: Assisting Creative director with game development, content and ideas. Build game art assets including base screens, symbols, base game features, bonuses and help/pay tables. Lead junior artist to complete their tasks on time and with quality. Also make mystery and progressive content.
Progressive Gaming
3D Display Animator - Las Vegas, NV '04-'07
2D/3D Animations for Plasma/LCD slot progressive signs. Duties include: 3D modeling/animating, character animation, storyboarding, post-production editing for mystery and progressive animations. Sequential animation for In-Machine LED displays.
Freelance Graphic Artist - Las Vegas, Nevada '02-'04
Contracted work from miscellaneous companies 3D Art / Print work