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Location:
Huntsville, AL, 35805
Salary:
45,000
Posted:
November 21, 2012

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Resume:

David Bailey

*D Artist

kzf3vq@r.postjobfree.com

http://www.dwbailey.com

**** ** *** *******

Huntsville, AL

256-***-****

OBJECTIVE AND SUMMARY

To obtain a job as an Environment Artist utilizing my skills and

experience. I started out as an Environment artist creating Low polygon 3d

environment assets. Creating modular pieces for the world that fit in a

certain measurement to allow it to align with other assets. As well as

Environment props that dress up the world. These assets were usually based

off of concepts from the concept artist. After about 6 months of that I

requested to do only texture art so that I can better my skills as a hand

painted artist. This is what I have been doing for the past year. The

models would be done by the modeling team and then uploaded to the filing

system and then I would be assign to texture it. I had a specific texture

size to use. Large objects were 256 * 256 and smaller objects were to use

128 * 128. If a models silhouette or UV's needed to be fixed I would

correct it in Maya 12.

SKILLS

SOFTWARE SKILLS

. Proficient in: Autodesk Maya 2012, Autodesk Mudbox, Pixologic Zbrush,

Adobe CS5, UDK, Microsoft Office 2007, Autodesk Max 2012

SOFT SKILLS

. 5+ years in interactive entertainment industry.

. Proven leadership skills in guiding a team to completing tight

deadlines.

. Capable of learning new technologies and teaching to other team

members.

EXPERIENCE

Rocket City Studios (Huntsville, AL)

Mar 2011- Present

. Creating low poly 3d environment assets.

. Creating hand painted textures.

3D Modeler / Texture Artist Consultation

Sep 2007 - Feb 2011

. Consulted with several large companies performing 3D Modeling,

Environment and Texturing.

EDUCATION

Art Institute of Phoenix

2002- 2005

Bachelor of Arts : Game Art and Design



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