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Character Rigger / TD

Location:
Miami, FL, 33193
Salary:
$18-$25 Hr
Posted:
December 09, 2010

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Resume:

Frank Bango *D \ Technical Artist

**** ** *** ***

Miami, Fl 33193

305-***-****

www.gemini3d.wordpress.com

k6eb2x@r.postjobfree.com

I am a 3D/ Technical Artist, specializing in character setups. My knowledge in 3D pipelines and Animation give me a strong base

for being able to manage how assets that are used in production. My work with several studios and a strong educational background provide

me with the knowledge and skills to work effectively and efficiently.

Skills and Accomplishments

Program Knowledge

Autodesk Maya 7 and on

Adobe After Effects

Adobe Encore

Abobe Premiere

Adobe Photoshop 5 and on

Zbrush 3.1 & 3.5

MudBox Ver.1 & 2

Unreal Tournament 3 Game Editor

E-on Software: Vue 6, 7, 8

Magix Video Editor

Head-UVs

Match-Mover

Macromedia Flash

Corel Painter

Skill Sets

Character Setup

Skinning

Mechanical Rigging

Facial Setups

Muscle Rigging/ Systems

Modeling

Human/ Creature Anatomy

Mel scripting / Expressions

Dynamics / Hair

Real-Flow Simulation

After Effects Compositing

Game Level Editing/ Creation

Animation

Concept Art

Very Organized in workplace

Team oriented

Problem Solving

Very open to learning new techniques

Fluent in Spanish

Professional References

Manuel Grillo: 305-***-****

Onel Mesa : 768-***-****

Markel Milanes: 786-***-****

Production/ Project work

[ Synq Studios ]

I was in charge of the creation of the character setup for a realistic human character Rig, I also created the skeleton Rig and Muscle Rig for that same character. By working on muscle/ skeleton skinning, I was able to help the studio advance with the project at a much faster rate.

[ Ruthless & Toothless ]

I worked on cartoony rigs for an animated short "The Toothians". These rigs have stretchy limbs and spines, as well as dynamic options for their capes and or certain appendages. This helped the animation team not have to worry about many secondary motions for the animated characters.

[ Contract Work]

I worked for a private contractor as a Lead Technical Director. My duties included creating Maya skeletons systems, After-Effects compositing and project maintenance as well as liquid and dynamic simulations.

I worked on the Rigs for a school animated short called Sigmund. I created cartoony Cat rigs and some vehicle rigs. I was also a Render Wrangler for the project, where I would set the multiple machines to render out passes based on the shots.

I worked as a Maya rigger for the Florida Lotto in creating a marlin fish rig for one of their TV commercials for the Florida Lotto.

Work History

2010- Freelance Project TD *Undisclosed Project*

2010 - Synq Studios -Intern Character Rigger

2010- Freelance TD For Florida Lottery Commercial

2010 - Ruthless & Toothless -Intern Character Rigger

2006-2010- Freelance 3D Artist/ TD

2006-2010- Freelance Graphic Designer

2004- Current, Tire Bay Mechanic, Bjs Wholesale Club

1998 - 2000,Volunteer, Circle C Youth Camp,

Education

Miami International University of Art and Design:

B.A : Computer Animation

Miami Dade College:

A.A: Computer Animation

Miami Sunset Senior High School



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