Frank Bango *D \ Technical Artist
Miami, Fl 33193
www.gemini3d.wordpress.com
**********@*****.***
I am a 3D/ Technical Artist, specializing in character setups. My knowledge in 3D pipelines and Animation give me a strong base
for being able to manage how assets that are used in production. My work with several studios and a strong educational background provide
me with the knowledge and skills to work effectively and efficiently.
Skills and Accomplishments
Program Knowledge
Autodesk Maya 7 and on
Adobe After Effects
Adobe Encore
Abobe Premiere
Adobe Photoshop 5 and on
Zbrush 3.1 & 3.5
MudBox Ver.1 & 2
Unreal Tournament 3 Game Editor
E-on Software: Vue 6, 7, 8
Magix Video Editor
Head-UVs
Match-Mover
Macromedia Flash
Corel Painter
Skill Sets
Character Setup
Skinning
Mechanical Rigging
Facial Setups
Muscle Rigging/ Systems
Modeling
Human/ Creature Anatomy
Mel scripting / Expressions
Dynamics / Hair
Real-Flow Simulation
After Effects Compositing
Game Level Editing/ Creation
Animation
Concept Art
Very Organized in workplace
Team oriented
Problem Solving
Very open to learning new techniques
Fluent in Spanish
Professional References
Manuel Grillo: 305-***-****
Onel Mesa : 768-***-****
Markel Milanes: 786-***-****
Production/ Project work
[ Synq Studios ]
I was in charge of the creation of the character setup for a realistic human character Rig, I also created the skeleton Rig and Muscle Rig for that same character. By working on muscle/ skeleton skinning, I was able to help the studio advance with the project at a much faster rate.
[ Ruthless & Toothless ]
I worked on cartoony rigs for an animated short "The Toothians". These rigs have stretchy limbs and spines, as well as dynamic options for their capes and or certain appendages. This helped the animation team not have to worry about many secondary motions for the animated characters.
[ Contract Work]
I worked for a private contractor as a Lead Technical Director. My duties included creating Maya skeletons systems, After-Effects compositing and project maintenance as well as liquid and dynamic simulations.
I worked on the Rigs for a school animated short called Sigmund. I created cartoony Cat rigs and some vehicle rigs. I was also a Render Wrangler for the project, where I would set the multiple machines to render out passes based on the shots.
I worked as a Maya rigger for the Florida Lotto in creating a marlin fish rig for one of their TV commercials for the Florida Lotto.
Work History
2010- Freelance Project TD *Undisclosed Project*
2010 - Synq Studios -Intern Character Rigger
2010- Freelance TD For Florida Lottery Commercial
2010 - Ruthless & Toothless -Intern Character Rigger
2006-2010- Freelance 3D Artist/ TD
2006-2010- Freelance Graphic Designer
2004- Current, Tire Bay Mechanic, Bjs Wholesale Club
1998 - 2000,Volunteer, Circle C Youth Camp,
Education
Miami International University of Art and Design:
B.A : Computer Animation
Miami Dade College:
A.A: Computer Animation
Miami Sunset Senior High School