PROFESSIONAL SKILLS:
MAYA ****
*D STUDIO MAX
MUDBOX
ZBRUSH
PHOTOSHOP
AFTER EFFECTS
NUKE
MS OFFICE
DREAMWEAVER
FLASH
INDESIGN
2D ANIMATION
STORYBOARDING
GRAPHIC DESIGN
o Several years’ experience in the gaming and real time graphics industry
o Proven experience with low poly modeling, texturing, concept art production, graphic design, normal map creation, animation, web design, graphic layout, branding
o Art Director managing 15 artists during the production of the game Dreamscape: Siege; Oversaw development of the concept art, character and environment modeling as well as the texturing and animation of the models
o Excellent managerial and organization skills, along with ability to motivate and encourage, drawing the best work possible from the team
o Strong time management skills; Able to schedule projects for completion; Team player and works well in any given situation or setting
EDUCATION:
Westwood College – Denver, CO
Graduation October 2013
Bachelor of Science in Animation GPA 3.95
Full Sail University – Winter Park, FL Graduation September 2003
Associate of Science in Computer Animation GPA 3.75
PROFESSIONAL EXPERIENCE:
Blue Street Studios
Huntsville, AL (November 2007 to July 2008)
Texture Artist
Duties: Textured and altered geometry of existing character models
Software: Photoshop, Maya
Rebel Monkey
New York, NY (Aug 2007- May 2008)
Artist
Duties: Developed concept art, graphical design, logos and environment textures for several undisclosed games and National Geographic’s Habitat Rescue
Software: Flash, Photoshop, Maya, Dreamweaver
Editorial D
Garden City, GA (Jan 2007- August 2007)
Art Director
Duties: Created and developed UI, graphic design, character concepts and low poly and high poly modeling as well as normal map generation
Software: Photoshop, Maya, Mudbox
Brainiac Studios
Ridgeland, SC (Feb 2006- Jan 2007)
Art Director
Duties: Managed 7-15 artists to accomplish multiple tasks in an organized and timely manner; Created and developed UI, graphic design, character concepts and low poly and high poly modeling as well as normal map generation
Software: Maya, Photoshop, Office, Mudbox, Zbrush
Simutronics
St. Charles, MO (Aug 2005- Feb 2006)
Environment Artist
Duties: Designed, modeled & textured low poly assets for Heroes Journey concept art and normal map generation
Software: Hero Engine, 3D Studio Max, Photoshop
Distributed Simulation Technologies, Inc
Orlando, FL (Mar 2004-Aug 2005)
Texture Artist
Duties: Create realistic textures for flight simulation and virtual training software.
Software: Photoshop
Walt Disney World
Lake Buena Vista, FL (Sept 1999-Nov 2002)
Merchandise Artist
Duties: Designed one-of-a-kind limited edition character watches at Disney MGM Studios; Assisted in character blue-lines and color correction; Created a honeymoon post card for Walt Disney World, Disney MGM Studios
Software: Photoshop
Around the Urinal: a political satire
Goshen, IN (2008 Presidential Primaries)
Developed, produced and nationally distributed this political comic book which has been recognized on CNN.
Duties: Layout artist, Finish artist
Software: Photoshop