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Software Design

Location:
Goshen, IN, 46528
Salary:
50000
Posted:
August 01, 2012

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Resume:

PROFESSIONAL SKILLS:

MAYA ****

*D STUDIO MAX

MUDBOX

ZBRUSH

PHOTOSHOP

AFTER EFFECTS

NUKE

MS OFFICE

DREAMWEAVER

FLASH

INDESIGN

2D ANIMATION

STORYBOARDING

GRAPHIC DESIGN

o Several years’ experience in the gaming and real time graphics industry

o Proven experience with low poly modeling, texturing, concept art production, graphic design, normal map creation, animation, web design, graphic layout, branding

o Art Director managing 15 artists during the production of the game Dreamscape: Siege; Oversaw development of the concept art, character and environment modeling as well as the texturing and animation of the models

o Excellent managerial and organization skills, along with ability to motivate and encourage, drawing the best work possible from the team

o Strong time management skills; Able to schedule projects for completion; Team player and works well in any given situation or setting

EDUCATION:

Westwood College – Denver, CO

Graduation October 2013

Bachelor of Science in Animation GPA 3.95

Full Sail University – Winter Park, FL Graduation September 2003

Associate of Science in Computer Animation GPA 3.75

PROFESSIONAL EXPERIENCE:

Blue Street Studios

Huntsville, AL (November 2007 to July 2008)

Texture Artist

Duties: Textured and altered geometry of existing character models

Software: Photoshop, Maya

Rebel Monkey

New York, NY (Aug 2007- May 2008)

Artist

Duties: Developed concept art, graphical design, logos and environment textures for several undisclosed games and National Geographic’s Habitat Rescue

Software: Flash, Photoshop, Maya, Dreamweaver

Editorial D

Garden City, GA (Jan 2007- August 2007)

Art Director

Duties: Created and developed UI, graphic design, character concepts and low poly and high poly modeling as well as normal map generation

Software: Photoshop, Maya, Mudbox

Brainiac Studios

Ridgeland, SC (Feb 2006- Jan 2007)

Art Director

Duties: Managed 7-15 artists to accomplish multiple tasks in an organized and timely manner; Created and developed UI, graphic design, character concepts and low poly and high poly modeling as well as normal map generation

Software: Maya, Photoshop, Office, Mudbox, Zbrush

Simutronics

St. Charles, MO (Aug 2005- Feb 2006)

Environment Artist

Duties: Designed, modeled & textured low poly assets for Heroes Journey concept art and normal map generation

Software: Hero Engine, 3D Studio Max, Photoshop

Distributed Simulation Technologies, Inc

Orlando, FL (Mar 2004-Aug 2005)

Texture Artist

Duties: Create realistic textures for flight simulation and virtual training software.

Software: Photoshop

Walt Disney World

Lake Buena Vista, FL (Sept 1999-Nov 2002)

Merchandise Artist

Duties: Designed one-of-a-kind limited edition character watches at Disney MGM Studios; Assisted in character blue-lines and color correction; Created a honeymoon post card for Walt Disney World, Disney MGM Studios

Software: Photoshop

Around the Urinal: a political satire

Goshen, IN (2008 Presidential Primaries)

Developed, produced and nationally distributed this political comic book which has been recognized on CNN.

Duties: Layout artist, Finish artist

Software: Photoshop



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