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Program Director of Game Art and Design /Texture Artist / Environment

Location:
Antioch, CA
Salary:
negotiable depending on job and duration
Posted:
June 21, 2012

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Resume:

Ty M Carriere

Program Director of Game Art and Design /Texture Artist / Environment Artist / Instructor / Consultant

925-***-**** cell E-mail: jkgpym@r.postjobfree.com

www.TyCarriere.com (under construction)

OBJECTIVES

My objective is to find a company to whom I can offer my creativity and time, and has no limits on personal or professional growth. I would like to share my years of experience and expertise.

SUMMARY of TECHNICAL QUALIFICATIONS

Software Exp.:

Photoshop 17 years Digital Painting, Texturing, Composition, Image restoration, Concept work

Illustrator 13 years Logo Design, Layout, Illustrations, HUD Designs

Maya 10 years Modeling, Texturing, Shading Networks, Rendering, Animation, collision meshes, UVMapping,

Deep Paint 3D 8 years Character painting

MudBox 2 year Sculpting, Texturing, Normal, Displacement and Ambient Occlusion Map Creation

Unreal Engine 2, 3 10 years Level Editing, Effects, physics, emitters, Shaders, Visual Scripting, Lighting,

InDesign 8 years Layout, Design, Tutorial creation, text formatting

Acrobat 8 years PDF creation, Making docs print ready. PDF Tutorials

MS Office 15 years PowerPoint presentations, Spreadsheets, writing

Camtasia 5 years Video capturing for tutorials

After Effects/Premiere 2 year Basic Editing, basic compositing

CrazyBump 3Years Normal Map Generation and clean up

Traditional Exp.:

Over 20 years of Customer Service, 16 years of Management experience, Advanced computer skills in both hardware and software. Limited Networking experience, Computer maintenance experience.

Teaching Exp:

12 years of teaching multi media software and industry techniques in the Graphic Design, 3D Modeling, Texturing, Environment Design, Game Art Production, Taught 29 individual courses spanning multiple programs at the college (lists of classes taught available upon request). Handling 6 figure budgets, market research, curriculum development, Design

Recognition, Awards and Affiliations:

Instructor of the Year 2007 – Expression College

Instructor of the Year 2005 – Expression College

Favorite Instructor 2006 – Expression College

Team Spirit Award 2002, 2003, 2004 – Expression College

Learning Technologies and special recognition 2003-2005 – Ames NASA

ACM Member

Winner of a NAACP North California Art Contest

Special Assistance with the My Soul animation project

JOB EXPERIENCE

Ex'pression College Program Director of Game Art and Design

Employed: 12/98 to present

Multi-media For Profit College

Responsibilities:

Classes and subjects taught: Texture & lighting, Graphic Design, Game Level Production (level editing using Maya and the Unreal engine), Environment Design, Hard modeling, Normal mapping, orientate new students, manage instructors. Hire instructors. Staff training. GAD related events and tournaments. Working within the budget of the program to make sure we’re on track. Making sure that we stay within the guidelines of our accreditation by working closely with the compliance department on regulations. Travel to conventions and further personal skills to teach to students and staff. Find and manage industry professionals for Program Advisory committee, Forecast trends based on input from industry contacts and experience.

Duties:

Create, teach, grade and manage courses. Public demonstrations. Write and record video for tutorials for classes. Research and learn new technologies as they come out. Working with our Admissions as well as the Marketing departments on how to advertise the school and programs. Creating and managing special events and contest that are program related. Putting together exhibits for conventions such as Game Developers Conference, Networking and keeping close ties to the industry.

Los Medanos College Adjunct Professor Teaching Modeling and Animation

Employed: 09/11 to present

Community College

Responsibilities:

Classes and subjects taught: Intro to Animation / 3D Modeling and Animation.

Teaching basic animation principles and modeling using Maya. Develop curriculum for classes to have students more prepared for continuation colleges in the CG field.

Duties:

Create, teach and grade and manage courses. Public demonstrations. Write and record video for tutorials for classes. Research and learn new technologies as they come out. Working with our Admissions as well as the Marketing departments on how to advertise the school and programs. Creating and managing special events and contest that are program related.

Freelance/Contract Jobs

Intel Computers Internal Project Lead Character Texture Artist and Advisor

3/05 – 6/05 House of Tomorrow (internal project)

Ames NASA Project Art Lead / Lead Texture Artist

6/03 – 4/05 Miranda-Educational Game Proposal

Paravue Photoshop/Texturing Trainer and Consultation

10/06 – 4/07

Sega of America Research and Development

11/00 – 3/01 working on Unreal Tournament

Additional Freelance Design / Fine Art Painting Traditional Art

Painting using acrylic & watercolor through regular and airbrush mediums, figure Drawings,

Logo design, image restoration on damaged or old photos, Poster and ad designs

Examples are available

SCHOOL HISTORY

Walden University

starting masters program in higher education with a focus on digital learning fall of 2012

Ex’pression College

Bachelors in Applied Science.

Platt College

Graduated with a Certificate in Computer Graphic Design.

Graduated with a Certificate in Graphic Design

San Francisco School of Art

Studied figure construction, design and graphic materials and art history

Academy of Art

Focused on color theory, water color painting, airbrushing and figure drawing

FIDM

Visual Presentation and set design

(Several) References are Available Upon Request



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