Leon Labyk
*D Maya Generalist
http://leonlabyk.cgsociety.org/
**************@*******.***
SKILLS
• Modeling – Highly accomplished at quad based organic, hard surface & environmental 3D modeling. Fast & accurate workflow when working from visual reference.
• Texturing – Capable of photo-realistic texturing with UV layout, normal, specular & bump maps. Understanding of shader networks & toon shader setups.
• Rigging – Ability to create rig and paint weights on models ready for animation or motion capture application.
• Animation – Demonstrated understanding of key framing processes on all variables to create complete animations. Experienced with entire scene setups including lighting & cameras ready for rendering. Experienced with motion capture application.
• Rendering – Experienced with Mental-Ray & Maya software.
• Post-Effects – Experienced in After Effects with various post effects techniques to create a finished product.
SOFTWARE
• Fully conversant with Maya, XSI/Face Robot, Mudbox & Z Brush and relevant plugins including Joe Alter Shave and Hair.
• Proficient with Adobe Photoshop, After Effects & Premiere.
• Working knowledge of Mudbox, XSI, 3ds Max, Flash, Quark, Illustrator. Competence to transfer skills to various 3D & 2D design software.
EDUCATION
Hastings College of Arts & Technology
H.N.D Graphic Design September 1998 – July 2000
N.D. Graphic Design September 1996 – July 1998
A Level - Art: Graphic Design September 1996 – July 1996
RECENT RELEVANT EMPLOYMENT
Dewmay Productions November 2008 – Present
Modelling, rigging and texturing digital doubles for visual effects work. Setting up lighting and scenes and finalising all shots for rendering.
Aqua Solutions October 2009 – Present
Modelling, texturing landscapes to satellite data reference to be rendered for presentation purposes.
Conveyancing Direct November 2008 – Present
Conceptualisation and creation of full 3d animated videos for presentation purposes.
Sliced Bread January 2010 - Present
Creating 3D models and laying out uvs.
Westbase T.V. March 2010 - April 2010
Creating a set of characters and environments from concept art for a upcoming 36 min cartoon to promote recycling. I was also responsible for all of the texture work, lighting, rigging and render set ups.
Gizmo January 2009 – June 2010
Volunteer at art centre teaching 8-17 year olds in CG design
Spectre June 2010 – Present
Working as a lead 3d artist. Creating and texturing a range of 3d artwork as well as setting up character rigs for motion capture.
More referees and other previous client details available upon request
REFEREES
Marcus Sullivan, Marketing / Project Manager
Conveyancing Direct
Pat Gizmo, Managing Director
Community Arts Centre Manager
Gizmo