SKILLS
• Proficient with traditional paint medium, Photoshop, ArtRage, and Maya
• Ability to readily conceptualize artwork in a wide range of styles
• Understanding of anatomy, layout, color harmony, and visual storytelling
• Designer of broad ranges of style, from storybook to realism
• Ability to engineer 3D motion systems and maintain their integrity
• Reliable team member with responsive communication skills
• High self motivation
EDUCATION
The Art Institute of California - San Francisco, San Francisco, CA
B.S. in Media Arts & Animation
Recognized by the National Honor Society for scholarly excellence
EXPERIENCE
St. Bonaventure Church, Walnut Creek, CA Oct 09’ – Nov 09’
Illustrator
Second consecutive year illustrating I.D. tags and posters for events
Production has ranged from oil and acrylic paintings to digitally enhanced prints
Private commissions have also arose from my involvement with these events
Walt Disney Animation Studios, Burbank, CA Mar 09’ – May. 09’
Character TD Intern
Developed knowledge of feature animation pipeline and process
Addressed challenges presented by animation and modeling departments
Created hair and cloth simulation, character rigging, & technical animation fixes
Junglevision Software, Berkeley, CA Oct 08’ – Dec 08’
Game Artist
Assisted art department with development for various game projects
Produced wide ranges of art, from concept art to 3D game assets using Maya
Modeled, rigged, and animated cartoon character for M3G exporter