Andrew Chiang *D Modeler
ATMG: Aliens Took My Girl
3D Modeling Lead
Using Maya, and ZBrush I was in charge of modeling environments, props and veichels while supervising 4 other modelers for a Motion Comic. My duties as lead were to oversee the other modelers’ work, focusing on topology, following the concept art, shading, color, camera shots, and rendering.
24HB: 24 Hour Bloodline
3D Prop Modeler
For this turn-base-action-game I used Maya and Photoshop developed weapons for two of the main characters. I had to follow the original design of the weapon and create alternative weapon designs from the original.
Maya, Zbrush, Photoshop, UV Layout, Windows, basics of After Effects, and I have a thorough knowledge of the Pre-production pipeline.
Fluent speaking and writing in Spanish and English, good at speaking Mandarin.
BFA with an emphasis on 3D Modeling from the Academy of Art University.
Video games (especially coop or multilayer games): I really enjoy playing games and figuring how they were made, and what in the game can be broken.
Playing sports: basketball, soccer, volleyball, running.
Solving puzzles: very good for keeping the mind working.
Cooking: I’m still learning.