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Management Engineer

Oak Park, California, United States
March 31, 2011

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PHONE: 323-***-****

LOCATION: Los Angeles CA


Postgrad, UCLA Anderson School of Management (2009)

Business Administration; Legal emphasis

Undergrad, University of Tennessee, Knoxville (1998)

Bachelors Computer Science; Marketing emphasis



Game Production & Management Executive and Founder of two game companies.


Internal & External Production management ● Currently managing licensed game production with major Brand partners ● Current 3DS production ● Extensive creative & concepting.



Vice President

Dec 2008 - present

Kuju Entertainment, Inc.

Los Angeles CA

Head of all North American Business Operations & Production for game publisher/developer. Extensive P&L, Budgeting, Resource Management responsibilities. Daily creative & production liaising with Kuju Studio Heads. Report directly to CEO.

Key Responsibilities:

• Sign and execute game development & licensing deals. Manage all US-led productions through to Gold Master.

• Plan & launch internal self-published game productions.

• Budgeting and P&L, Creative, Production Management.


• Cross-functional management across all Production departments, Marketing, and Sr Management for Kuju’s 5 studios.

• Manage brand image with Licensor.

• Maintain all top-level production schedules (MS Project) & report to Sr Management.

• Managed external vendors: art, engineering, localization, and QA vendors.

• Produced/Managed Projects (partial list):

1. Crush (Nintendo 3DS). Developed concept & budget. Pitched & signed project. Local liaison w/ W. Coast publisher & our European dev team.

2. All Zombies Must Die (XBLA, PSN). Casual MMORPG incorporating light crafting, weapon upgrades and buffs, and class system. Some concepting, ongoing Production liaison between Kuju and publisher.

3. Silent Hill: Downpour (360, PS3). Acting as external (i.e. publisher side producer) for dev team. Developed creative concept with team, signed project, ongoing milestone reviews, publisher management.

4. Office Daze (Facebook). Co-led initial creative efforts with Exec Producer & CD, worked with internal team to blue sky multiple social concepts, budget & scope the project, develop GDD, and execute. Using Unity engine. GDD & TDD development. Currently are developing a ‘v2.0’ version that will increase game content by roughly 500%, including deeper mechanics, basic crafting, more premium content, and an innovative, never-before-seen game arc.

5. Haunt (Xbox Kinect). Children’s family game like Disney’s Haunted Mansion. Initial creative concept dev with team, publisher negotiations, GDD development, ongoing production management & publisher liaison.

6. Who Wants to be a Millionaire (iPhone, Android, XBLA, PSN, PC). Co-publishing by Koch Media & Kuju with oversight by Sony Pics (licensor). Developed initial business case and budget. Co-managed P&L, margin, personnel allocation, and both publishing partners with our Studio GM.

• Built numerous small & large development project plans ($100k-$15M).

• Review/Triage ongoing game builds.

• Created/Managed other development engagements for Sega, Ubisoft, Sony, Apple, Disney, Nintendo, & others.

• Publisher/Content Negotiations: Namco Bandai, Activision, EA, Capcom, Natsume, Popcap Games, PlayFirst, Sony Online, Syfy, Eidos, Disney, Technicolor, OnLive, Gaikai, Sony, Warner Brothers, Universal, Paramount, Fox, DreamWorks

Board of Advisors / Founder

July 2007 – present

Esperanza Productions, LLC

Los Angeles CA

Business Development & Strategic Advisor for Digital and Traditional Media production. Additional consultation to 3rd party firms. Not active in daily operations.

• Gameshastra, Inc (2007-2008) - Senior Director

o Secured/Produced over $2 million annualized in game dev (genres: AA, casual) contracts during tenure. Clients: Big Fish, Playfirst, SCEE

• Big Stage Entertainment, Inc (2006-2007) - Sr Director of Content

o Acted as Creative Director to Brands, Agencies, and Game Publishers to license content in/out using disruptive digital avatar technology.

o Signed Intel, SonyBMG, Ogilvy-Mather, Digitas as partners.

• Esperanza Productions (2007-present) – Advisor

o Secured multi-picture deal with Oscar-nom writer, Jose Rivera (The Motorcycle Diaries, Letters to Juliette, On the Road).

o Produced various short films and commercials.

Co-founder / Director of Production

July 2006 – June 2008

Delirious Games, Inc.

Los Angeles CA

Headed Production for company creating Tom Hanks & HBO video game counterpart to the 2010 television project – The Pacific.

• Business startup – Secured office space, planned org chart, budgeted all hires, vetted/hired external vendors: Production, Equipment Purchases, Payroll, Staffing.

• Managed internal dev team and external (onshore & offshore) vendors.

• Point of Contact with Licensor and Financier.

• Exclusively used Agile & Scrum development methodologies.

• Managed P&L, defined $15 million budget, oversaw cashflow throughout.


March 2005 – May 2006

Activision, Inc.

Woodland Hills CA

Cross-functional management of the Tony Hawk franchise. Oversaw 100+ person internal dev team with 100 offsite across 4 platforms and 12 SKUs. Extensive budgeting, resource management, managing of mid-level Producers, oversaw Voice Over sessions, and product roadmap/features. Maintained detailed daily-updated Master Production Schedule. Was secondary Point of Contact to publisher. Worked with Brand team on product feature set. Launched 2 titles.

Acting Director of Development

2002 – 2005

Electronic Arts, Inc.

Los Angeles CA

Oversaw production of billion dollar game franchise Medal of Honor. Cross-functional product management over large portions of game. Managed 35-man Engineering Schedule. Hired external QA & Loc vendors, managed part of 150 person production team, oversaw release of 50+ SKUs. Launched 3 titles.

Producer, Engineer

1999 – 2002

Static Online, Inc.

Santa Monica CA

Production & software development for game and web publishers. Launched 2 games.

• Oversaw development of portions of Aliens vs Predator for Fox Interactive.

• Production Point of Contact (account management) with Rebellion Studios and Fox.

• Hired as Engineer, promoted to Producer. Hands-on C/C++, Perl, sh, Java.


1998 – 1999

British Telecom, Ltd.

London, United Kingdom

Product development and technical administration for BT web portal, similar to Yahoo!

Member of: Producers Guild of America, Technology Council of Southern California, Dealmaker Media, AIAS, IGDA, DigitalLA, Los Angeles Venture Association (LAVA)

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