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Software Project

Deharadun (now in Hyderabad), AP, 500013, India
August 31, 2012

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Phone: 998-***-****

Rohit Singh Rawat 3D Modeling/Texturing Artist


To work in the cg industry where I am able to continue to develop my technical and artistic skills, while at the same time work with a passionate group of individuals that provides the foundation for both growth, and teamwork.


Freelance/3D Artist: 1 Year 4 month

Modeling, Texturing and Rendering

Software Proficiency:

• Maya, Z-brush, Bodypaint, Photoshop

Headus UV Layout, Topogun,

Crazy Bump, X Normal

• Adobe Premiere, Adobe Aftereffect

Showreel link:

Blog Link:

Technical skills:-

• Working with multiple UV set

• 3D polygonal modeling for organic and hard surface

• Digital sculpting and detailing

• UV mapping (Maya, Headus)

• Displacement and Normal map extraction

• Texture painting and shading

• Lighting/Rendering for multiple passes

• Compositing in Photoshop and After Effects

• Creature conception and design

• HD Painting and Sculpting in ZBrush

• Creating multiple maps (Diff,Normal,Displace,Scatter,occ… etc.)

• Mental Ray Rendering, BPR Render(Zbrush)

• Projection painting (Bodypaint)


• Fast technical problem solver

• Quick learner and self-motivated

• Keen Observation and eye for detail

• Passionate about the cg industry

• Unique/Original creature ideas and concept


PG Diploma in 3D Animation

(Image College of Art Animation & Technology – Hyderabad)

• Studied the foundation of 3d for film. Including modeling, texturing & rendering

• Completed a number of assignments.

• Completed final project covering my specialized area modeling and texturing.

Certificate of Excellence in Advanced Technologies (2d & 3d Animation)

(Webcom Technologies) - With grade “A”

• Learn 2d art using Illustrator, Photoshop and 2D animation using flash.

B.Sc. (IT)

(Institute of Technology & Management)

• Basic knowledge of languages C++, JAVA, .NET

Self Education: (2010 – Nowadays)

• Researched and created Creature Concept, skin details pores and bump.

• Worked with 3D sculpting programs, and how they are used in a production pipeline.

• Created a showreel with finished creature model, texture & render, following industry standards.

• Learning & Creating hand painted textures using references.

• Refocusing and improving my modeling and texturing skill.

• Worked with lighting, rendering & compositing multiple render passes.

• Learnt multiple software like x normal and crazy bump for different maps extraction.

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