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Director VFX Supervisor

Location:
San Francisco, CA, 94941
Salary:
depends on job
Posted:
July 18, 2012

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Resume:

RESUME: RICK SCHULZE

Director - Creative director - VFX Supervisor

DIRECTOR’S REEL: http://www.director.rickschulze.me/Home.html

VFX SUPERVISOR REEL: http://www.vfxsupervisor.rickschulze.me/Home.html

EXPERIENCE

I’ve worked as a commercial director, a creative director, a Visual Effects

Supervisor, and an Art Director over the course of my career. My work has won

accolades at the Super Bowl, been nominated for an Academy award and helped

doctors visualize how the bodies' immune system can turn on itself. All my jobs

have had a common purpose of developing ideas and images to tell stories, to

entertain and to communicate.

I directed over one hundred award winning broadcast commercials for ILM and the

Orphanage including a Super Bowl spot for Budweiser that was rated one of the

top three shown during that Super Bowl.

More recently, as a creative director at EvLab, I created short movies that visualize

the complex interactions of how pharmaceuticals work within the body.

Before I began directing commercials, I spent several years working as a Visual

Effects Supervisor on both commercials and on several block buster features at

ILM, ESC and the Orphanage (Lost World, Matrix Revolutions). I still act as VFX

Supervisor on my own work and I freelance on other projects.

SKILLS

I oversee the development and execution for the shows I direct from beginning to end.

I pitch the job, oversee the storyboards, direct live action, supervise the edit and all post

production including effects and animation. I oversee the crew, review dailies and

troubleshoot both creative and technical issues.

My skills and capabilities range from high level concept development to being in the

trenches creating art work, drawing layouts, storyboards and doing some editing. I’ve

also worked extensively with outside venders to provide additional elements when

needed.

As a director I work closely with producers to budget, staff and schedule jobs. I design

and determine the best method for any required effects or animation. Throughout the

process I interface with the client to ensure they understand the process.

-Pitch jobs

-Solid understanding of branding

-Live action direction

-Art Direction

-Storyboarding

-VFX Supervision

-Understanding of various VFX pipelines

-Communicates direction and process with clients and crew

SOFTWARE:

Maya, After Effects, Photoshop, Premiere, Word, Excel, Power Point. Learning Zbrush.

Electronic Arts 9/2011-10/2011 Development Director

EVEO 8/2009-5/2011 Creative director

Orphanage 3/2003-8/2008 Commercial Director/VFX Supervisor

ESC 6/2002-12/2003 Associate VFX Supervisor (Matrix II & III)

ILM 12/1989-6/2002 Commercial Director/VFX Supervisor

SFPG 6/1986-12/1989 Art Director

AWARDS: Over 20 Clios, Tellys and other awards available upon request.

WORK HISTORY

In the early eighties, I began working in cel animation at Colossal Pictures where I

directed commercials before moving into what was then the new area of computer

animation. I became an art director and producer at SFPG, a post house that was in San

Francisco, to immerse myself in computer graphics.

I left SFPG to freelance as a VFX Supervisor working in commercials. I freelanced for a

few years at ILM before I began directing commercials at ILMCP. My work uses

combinations of live action, animation and special effects to create commercials that are

photo real fantasies for many of the largest brands.

I took a six month break from directing to be the Associate VFX Supervisor on Lost World

(Academy nominee for best visual effects) where I oversaw 100 shots under Steven

Spielberg and Dennis Muren.

After leaving ILM in 2002, I worked for two years at ESC on Matrix Revolutions and Matrix

Revisited as an Associate VFX Supervisor. I oversaw their miniature and pyro stage work

and later assisted in the integration of over 1500 elements into the movie.

I returned to commercials as both a director and VFX Supervisor through the Orphanage

from 2003 to 2008.

In 2009, I moved to the agency side as a creative director at EvLab where I directed

short CG movies for the pharmaceuticals industry. I provided feedback on scripts, art

direction, developed storyboards, designed the shows, oversaw the edit, mentored

younger artists and provided the day to day direction for the crew. Many of the movies

were delivered in stereo, anaglyph and polarized, and often had multiple deliverables for

the web, trade shows, and iPhones.

My most recent position was with Electronic Arts where I designed and lit scenes from

the new game: Sims3 Pets. The images will be used in print and on the web.

CLIENTS:

Budweiser (Super Bowl spot), Energizer, Intel, Fanta, Kirin, American Airlines, Canada Dry,

Diamond Walnuts, Alcatel, HUMIRA, Nintendo, Wrigleys, Bell Atlantic and Kraft.



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