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3D Artist

Location:
West Hollywood, CA, 90069
Salary:
50,000
Posted:
June 30, 2011

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Resume:

Joey Yu-Ting Lee

*** ******** **** ********* ** *0069

443-***-**** • c9atas@r.postjobfree.com

OBJECTIVE

To attain a position as a 3D Artist, specialize in Modeling and Texturing Characters and Environments

SKILLS / QUALIFICATIONS

• 2D /3D SOFTWARE

MAYA / Zbrush / 3D Studio Max / Photoshop / Unity / Vicious / Cinema 4D

• TRADITIONAL ART SKILLS

Charcoal and colored drawing / specialize in portraits, characters and environments

• PERSONAL ATTRIBUTES

Bilingual (Chinese); Speed and Proficiency; Passionate about art; Team work

• Proficiency in sculpting highly detailed characters and creatures using Pixologic Zbrush

• Proficiency in Adobe Photoshop for concept art and custom textures

• Ability to composite 3D animation with live footage using After Effects

• Ability in designing game environments and characters with polygon limit restrictions

WORK EXPERIENCE

Game Artist, “Broken Switch Studios” MD, July 2010 – current

• Worked on art assets for “Turbo Trainz” Nintendo Wii game

• Created all in-game assets and CGI renders for "Bubble Trolls" iPhone game

• Responsible for the creation of an Ipad User Interface and Gameplay Concept

• Worked with “Total Immersion” on a Rigged and animated soldier for real-time rendering within D’fusion ( web-based rendering simulator)

• Created a fully functional game environment within Unity Game Engine

• Worked on Vehicles and Evironments within Vicious Game Engine

• Created fully Modeled, Textured, Rigged, and Animated Character

3D Animation, “Cosmocyte Medical 3D” (Internship) Savage Mill MD, June 2009- July 2010

• Created several animations for shows such as National Geographic and Food Channel

• Use Cinema 4D for Modeling, Texturing, Animating, Dynamics, and Rendering

• Custom built textures with Photoshop and composite layers of footage with After Effects

Game Artist, “Grimtooth’s Traps” (Design Contract) Baltimore MD, January 2009 – June 2009

• Developed a Task List and Time sheet for project members to focus on as well as set Deadlines

• Created fully rigged models that could easily be utilized by other programmers and artists

• Created animation motion cycles and blend shapes for facial expressions

EDUCATION

Bachelor of Science in Information Technology Minor in Fine Arts Cum. GPA 3.36/4.00

University of Missouri Columbia, Graduation date- May 15, 2009

SELECTED PORTFOLIO

complete portfolio listed on http://joeylee.weebly.com/index.html

• Demo Reel includes 3D character model, environments, 3D composite, and self portrait



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