Joey Yu-Ting Lee
*** ******** **** ********* ** *0069
443-***-**** • **********@*****.***
OBJECTIVE
To attain a position as a 3D Artist, specialize in Modeling and Texturing Characters and Environments
SKILLS / QUALIFICATIONS
• 2D /3D SOFTWARE
MAYA / Zbrush / 3D Studio Max / Photoshop / Unity / Vicious / Cinema 4D
• TRADITIONAL ART SKILLS
Charcoal and colored drawing / specialize in portraits, characters and environments
• PERSONAL ATTRIBUTES
Bilingual (Chinese); Speed and Proficiency; Passionate about art; Team work
• Proficiency in sculpting highly detailed characters and creatures using Pixologic Zbrush
• Proficiency in Adobe Photoshop for concept art and custom textures
• Ability to composite 3D animation with live footage using After Effects
• Ability in designing game environments and characters with polygon limit restrictions
WORK EXPERIENCE
Game Artist, “Broken Switch Studios” MD, July 2010 – current
• Worked on art assets for “Turbo Trainz” Nintendo Wii game
• Created all in-game assets and CGI renders for "Bubble Trolls" iPhone game
• Responsible for the creation of an Ipad User Interface and Gameplay Concept
• Worked with “Total Immersion” on a Rigged and animated soldier for real-time rendering within D’fusion ( web-based rendering simulator)
• Created a fully functional game environment within Unity Game Engine
• Worked on Vehicles and Evironments within Vicious Game Engine
• Created fully Modeled, Textured, Rigged, and Animated Character
3D Animation, “Cosmocyte Medical 3D” (Internship) Savage Mill MD, June 2009- July 2010
• Created several animations for shows such as National Geographic and Food Channel
• Use Cinema 4D for Modeling, Texturing, Animating, Dynamics, and Rendering
• Custom built textures with Photoshop and composite layers of footage with After Effects
Game Artist, “Grimtooth’s Traps” (Design Contract) Baltimore MD, January 2009 – June 2009
• Developed a Task List and Time sheet for project members to focus on as well as set Deadlines
• Created fully rigged models that could easily be utilized by other programmers and artists
• Created animation motion cycles and blend shapes for facial expressions
EDUCATION
Bachelor of Science in Information Technology Minor in Fine Arts Cum. GPA 3.36/4.00
University of Missouri Columbia, Graduation date- May 15, 2009
SELECTED PORTFOLIO
complete portfolio listed on http://joeylee.weebly.com/index.html
• Demo Reel includes 3D character model, environments, 3D composite, and self portrait