**** ******* *** *******, ** *****
(M)715-***-**** Email: *********@*****.***
Portfolio: http://www.jbrady3d.carbonmade.com
JAMES A. BRADY
OBJECTIVE
Represent a professional company while strengthening my talent to push the boundaries of design.
EDUCATION
1998-2000 Pratt Institute of Professional Studies Brooklyn, NY
Associates in Digital Design graduating with a 3.75 GPA
2000-2001 Polytechnic University Brooklyn, NY
1 year course study Architectural Engineering Design and theory
01/2009-5/2009 LaGuardia College Queens, NY
EMT Certification
8/2009-9/2009 Simutronics St. Louis, MO
Intensive Training In Hero Engine by Simutronics
PROFESSIONAL EXPERIENCE
06/2012 -07/2012 Global Games Entertainment Inc. Madison, WI
Remote Freelance Level Design, Environment Artist
Design, model, and texture Environment Tileset and associated Assets for Daddy Yankee “Trylogy” Tower Defense Game
Set and designed Demo level, and associated Lighting, and image FX using Unity3D.
06/2012 -07/2012 Turizmo Studios Madison, WI
Remote Freelance Character Artist/Animator
Modeling, texturing,rigging and animating Turizmo Shifter Character for Augmented Reality iOS Mobile Trading Card Game to be displayed using the Unity3D Engine.
05/2012 – 06/2012 Vertigo Studios Madison, WI
Remote Freelance Concept Artist
Created Concept Art Structures, Weapons, etc for Browser Based Sci-Fi RTS micro-management Game
04/2012-05/2012 Individual Client (Justin Coenders) Madison, WI
Remote Freelance 3D Artist
Designed Levels with Unity Pro with provided meshes, prefabs, and textures
Enhanced/replaced texture assets with higher quality textures e.g. diffuse, normal, Disp, specular mapping
Made custom models/prefabs to fill in gaps in the level design and gameplay feasibility
Lighted the level with various adjusted Image FX
02/2012 -04/2012 Mobil Werx Madison, WI
Remote Freelance 3D Artist
Created prefabs, new materials, Environment/Architecture using Unity Pro
Designed/Painted Texture Atlas to reduce Draw-calls For the corresponding tile-sets
01/2012 – 04/2012 Creative Technologies, Inc. San Francisco, CA
Remote Freelance 3D Artist
Created architectural prefabs, new materials, and textures as well as custom environments for unnamed Game Project using Unity Pro
Daily syncing, discussions/organization with the Producer and Art Lead on progress.
11/2011 – 01/2012 Element Design Group (INTEL) Stevens Point, WI
Remote Freelance 3D Environmental Artist
Created prefabs, new materials, Environment Cityscape, textures, designing levels/scenes in unity for Intel’s CES 2012 show using Unity Pro
Daily syncing, discussions/organization with the programming team and other artists to maintain accurate implementation of assets and scenes via UNITY ASSET SERVER
9/2011 – 11/2011 (individual client/unnamed mobile FPS) Stevens Point, WI
Remote Freelance 3D Environmental Artist
Created, Designed Environment Tile-sets/props for (iOS FPS) Unity Pro
Duties included designing environment tile-sets, environmental prefabs, and textures
8/2009-9/2011 Pillar4 Entertainment Stevens Point, WI
Remote 3D Artist
Designing, modeling, & texturing the environments,characters, weapons
Concept work of characters, weapons and general Visual Design of Games
Developed and painted E-comic “Transgression" for Starfall Series.
9/2009-11/2010 Idea Fabrik/Pillar4 Entertainment,LLC Remote Stevens Point, WI
Environmental Artist/Level-Designer
Designed, modeled, and textured buildings, and other various assets and designed the layout to complete proof of concept utilizing the Hero Engine to prospective investors.
Lighting, and asset placement and implementation including general level design
8/2008-9/2008 Clarios Corporation, ltd. Manhattan, NY
Freelance Texture artist “KICKFLY”
Created texture work for “themes” to Kickfly 3d app
Designed 3d elements/primitives for each specific theme
1/2008-7/2008 IMG World Wide Inc. New York, NY
Freelance Final Cut Editor
Creating 3-4 minute long “casting Screeners” for TLC, History Channel
Logging/transcribing duties.
4/2007-8/2009 St. Andrews Church Queens, NY
Webmaster/Designer ‘Volunteer Work’
Designed visual look and Coded “Carmensplace.org” website
Maintain, and add updates, events etc. when needed
4/2007-7/2007 Steeze Entertainment. Albany, NY
Freelance Color Correction/Audio Editor
Prepared, Color-corrected all video and edited audio levels Utilizing Final Cut HD in upcoming documentary “A Woman’s Mind: Time, Sex, and Money”.
2006-2008 Artisan, Inc. New York, NY
Freelancer/Temp
Estee Lauder/DKNY assisted in Designing/completing their presentation. Consulted with the DKNY Advertising department about enhancing the overall design of the presentation, to project key ideas/points to the viewer.
Tweaked and made editorial changes to flash website for Concentric
6/2006-10/2006 Kay Multimedia, Inc. New York, NY
Freelancer/Graphic Design
Digitalized, compressed and rendered videos to FLV format for Estee Lauder employee training
Assisted in coding, editing flash related “PowerPoint” content.
SUMMARY OF QUALIFICATIONS
• Environment & architectural Design/Modeling
• Level Design
• Concept Art 2D
• Particle FX
• Texturing/Painting
• 2D/3D Optimization
• Lighting/Image FX
• Hard Surface Modeling/Organic Modeling
SOFTWARE PACKAGES
• 3D Max/Character Studio
• Maya/Mental Ray
• Unreal 3 Editor(UDK)
• Unity Pro
• Z-brush 4
• Hero's Engine
• Illustrator
• Photoshop
REFERENCES
James Patton -Senior Texture Artist/Synthetic Modeler (w)517-***-**** email *******@*****.***
Daniel Schambach Element Design Group 415-***-****
Phillip Peterson Pillar4 Entertainment 715-***-****