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3D Artist

Location:
Madison, WI, 53714
Salary:
$60,000-$65,000
Posted:
August 11, 2012

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Resume:

**** ******* *** *******, ** *****

(M)715-***-**** Email: *********@*****.***

Portfolio: http://www.jbrady3d.carbonmade.com

JAMES A. BRADY

OBJECTIVE

Represent a professional company while strengthening my talent to push the boundaries of design.

EDUCATION

1998-2000 Pratt Institute of Professional Studies Brooklyn, NY

Associates in Digital Design graduating with a 3.75 GPA

2000-2001 Polytechnic University Brooklyn, NY

1 year course study Architectural Engineering Design and theory

01/2009-5/2009 LaGuardia College Queens, NY

EMT Certification

8/2009-9/2009 Simutronics St. Louis, MO

Intensive Training In Hero Engine by Simutronics

PROFESSIONAL EXPERIENCE

06/2012 -07/2012 Global Games Entertainment Inc. Madison, WI

Remote Freelance Level Design, Environment Artist

Design, model, and texture Environment Tileset and associated Assets for Daddy Yankee “Trylogy” Tower Defense Game

Set and designed Demo level, and associated Lighting, and image FX using Unity3D.

06/2012 -07/2012 Turizmo Studios Madison, WI

Remote Freelance Character Artist/Animator

Modeling, texturing,rigging and animating Turizmo Shifter Character for Augmented Reality iOS Mobile Trading Card Game to be displayed using the Unity3D Engine.

05/2012 – 06/2012 Vertigo Studios Madison, WI

Remote Freelance Concept Artist

Created Concept Art Structures, Weapons, etc for Browser Based Sci-Fi RTS micro-management Game

04/2012-05/2012 Individual Client (Justin Coenders) Madison, WI

Remote Freelance 3D Artist

Designed Levels with Unity Pro with provided meshes, prefabs, and textures

Enhanced/replaced texture assets with higher quality textures e.g. diffuse, normal, Disp, specular mapping

Made custom models/prefabs to fill in gaps in the level design and gameplay feasibility

Lighted the level with various adjusted Image FX

02/2012 -04/2012 Mobil Werx Madison, WI

Remote Freelance 3D Artist

Created prefabs, new materials, Environment/Architecture using Unity Pro

Designed/Painted Texture Atlas to reduce Draw-calls For the corresponding tile-sets

01/2012 – 04/2012 Creative Technologies, Inc. San Francisco, CA

Remote Freelance 3D Artist

Created architectural prefabs, new materials, and textures as well as custom environments for unnamed Game Project using Unity Pro

Daily syncing, discussions/organization with the Producer and Art Lead on progress.

11/2011 – 01/2012 Element Design Group (INTEL) Stevens Point, WI

Remote Freelance 3D Environmental Artist

Created prefabs, new materials, Environment Cityscape, textures, designing levels/scenes in unity for Intel’s CES 2012 show using Unity Pro

Daily syncing, discussions/organization with the programming team and other artists to maintain accurate implementation of assets and scenes via UNITY ASSET SERVER

9/2011 – 11/2011 (individual client/unnamed mobile FPS) Stevens Point, WI

Remote Freelance 3D Environmental Artist

Created, Designed Environment Tile-sets/props for (iOS FPS) Unity Pro

Duties included designing environment tile-sets, environmental prefabs, and textures

8/2009-9/2011 Pillar4 Entertainment Stevens Point, WI

Remote 3D Artist

Designing, modeling, & texturing the environments,characters, weapons

Concept work of characters, weapons and general Visual Design of Games

Developed and painted E-comic “Transgression" for Starfall Series.

9/2009-11/2010 Idea Fabrik/Pillar4 Entertainment,LLC Remote Stevens Point, WI

Environmental Artist/Level-Designer

Designed, modeled, and textured buildings, and other various assets and designed the layout to complete proof of concept utilizing the Hero Engine to prospective investors.

Lighting, and asset placement and implementation including general level design

8/2008-9/2008 Clarios Corporation, ltd. Manhattan, NY

Freelance Texture artist “KICKFLY”

Created texture work for “themes” to Kickfly 3d app

Designed 3d elements/primitives for each specific theme

1/2008-7/2008 IMG World Wide Inc. New York, NY

Freelance Final Cut Editor

Creating 3-4 minute long “casting Screeners” for TLC, History Channel

Logging/transcribing duties.

4/2007-8/2009 St. Andrews Church Queens, NY

Webmaster/Designer ‘Volunteer Work’

Designed visual look and Coded “Carmensplace.org” website

Maintain, and add updates, events etc. when needed

4/2007-7/2007 Steeze Entertainment. Albany, NY

Freelance Color Correction/Audio Editor

Prepared, Color-corrected all video and edited audio levels Utilizing Final Cut HD in upcoming documentary “A Woman’s Mind: Time, Sex, and Money”.

2006-2008 Artisan, Inc. New York, NY

Freelancer/Temp

Estee Lauder/DKNY assisted in Designing/completing their presentation. Consulted with the DKNY Advertising department about enhancing the overall design of the presentation, to project key ideas/points to the viewer.

Tweaked and made editorial changes to flash website for Concentric

6/2006-10/2006 Kay Multimedia, Inc. New York, NY

Freelancer/Graphic Design

Digitalized, compressed and rendered videos to FLV format for Estee Lauder employee training

Assisted in coding, editing flash related “PowerPoint” content.

SUMMARY OF QUALIFICATIONS

• Environment & architectural Design/Modeling

• Level Design

• Concept Art 2D

• Particle FX

• Texturing/Painting

• 2D/3D Optimization

• Lighting/Image FX

• Hard Surface Modeling/Organic Modeling

SOFTWARE PACKAGES

• 3D Max/Character Studio

• Maya/Mental Ray

• Unreal 3 Editor(UDK)

• Unity Pro

• Z-brush 4

• Hero's Engine

• Illustrator

• Photoshop

REFERENCES

James Patton -Senior Texture Artist/Synthetic Modeler (w)517-***-**** email *******@*****.***

Daniel Schambach Element Design Group 415-***-****

Phillip Peterson Pillar4 Entertainment 715-***-****



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