Raleigh, NC 27615
Profile: I have a lifelong passion for art and animation with over a decade of work experience. I love to help others, with strong
communication skills and teach my skills when requested to get the job done on time.
Experience: 3D Artist / Animator at echoBase Software in Raleigh, NC
(August, 2010 to present)
Worked with a medical specialist to create a fully complete and accurate human skeleton -- along with all major organs and arteries -- for realtime use in an electronic healthcare application for mobile devices. Models were created in Maya and detailed in Mudbox for normal map generation. Also created 3D artwork for marketing and other software assets.
3D Artist / Animator at Naughty Bits Software in Raleigh, NC
(June 6, 2009 to August 2010)
Worked as the sole artist on a small team of developers, creating all in-game art in 3DS Max for two shipped mobile titles:
Modeled, textured and animated all low-poly creatures for the iPhone title “Kim Rhode’s Outdoor Shooting,” including walk, run, idle and death cycles. Shipped Jan 2010.
Created all in-game assets for the iPhone/iPad title “iShoot 2,” as well as the cinematic intro trailer. Shipped Aug 2010.
3D Artist / Animator at Logistic Services International, Inc. in Jacksonville, NC
(August 12, 2002 to March 30, 2009)
Lead Artist responsible for managing and training a team of three, creating 3D animations and artwork used in training courseware for the USMC V-22 Osprey.
Modeled, textured and animated multiple assets used prominently by the entire art team throughout the courseware, including the V-22 aircraft model and Air Crew character models.
Education: B.F.A. in Computer Art, concentration in 3d Animation / Modeling
Savannah College of Art and Design (1999-2002)
Core curriculum with emphasis on Political Science
Augusta State University, Augusta, GA (1997-1999)
Technical Skills: Proficient in Maya, 3DS Max, Mudbox (similar to Zbrush), Photoshop, After Effects, Illustrator, Flash
Extensive knowledge in modeling (especially box and subdivision, organic and hard surface, realistic and cartoony, and also prep for animation and prep for sculpting in Mudbox), unwrapping, texturing (skilled with normal, bump, reflection maps and proficient in painting within Mudbox), rigging, skinning, lighting (including ambient occlusion), rendering, camera animation, creation of animatics for storyboards, and particle effects animation.
In Savannah College of Art and Design, I took numerous courses in life drawing, color theory, traditional animation, sculpting, and 8 Art History courses and concentrated on 3D Art and Animation developing multiple short films.
A true 3D Generalist with experience creating all art and animation for a startup company for 3 years, including their sales and advertising departments. Familiar working alongside other Artists, Programmers, and Subject Matter Experts, i.e. doctors and retired Marines to create the best art and animation possible.