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Computer Graphics Engineer

Location:
San Mateo, CA, 94002
Posted:
June 25, 2011

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Resume:

Experience

Pixar animation studios, Emeryville 2001-Present

Tech Lead, Creative Film Services

Responsibilities:

*Lead a team of up to 4 people in the customization of approximately 1,100 localized shots per feature film as well as credits and titles for shorts

*Create trailers and international inserts for feature films, shorts, and trailers

*Supervise and execute a full spectrum of tasks including art, shading, set dressing, lighting, motion graphics, rendering, and stereo, as they relate to internationalization and trailers

*Create motion graphics and effects for trailers

*Train interns on the Pixar pipeline as well as production TDs for trailers and feature internationalization tasks

*Track, schedule, and assign shots for TDs

*Work with and support other departments such as Art, Lighting, Shading, Rendering, Modeling, and Stereo

*Develop and implement pipeline tools for rendering, trailers, and internationalization

TD

Responsibilities: Render and fix production shots for features and shorts. Reconstructed and improved models and pipeline for Monsters Inc. theme park ride. Developed scripts for converting Maya models to internal model files as well as articulation/rigging for sets and props.

Cañada College , Redwood City 2008 - Present

Responsibilities: Teach digital compositing and effects using Adobe After Effects and ActionScript.

Pinnacle Systems, Sunnyvale 1995 - 2000

Responsibilities: Real time video effects architecture design and implementation using C++, COM, ActiveX, ATL, and Direct Show. ĮDeveloped company-wide object oriented architecture and SDK. Extended the Microsoft ActiveMovie multimedia architecture to enable real time video effects. Built Quicktime components for codecs and effects devices. Developed 3-D Matrix operations for hardware texture mapping and corner pinning. Created a software development kit for customers such as Matrox and Softimage.

Mentor Graphics, San Jose 1994 - 1995

Responsibilities: Cross-platform user interface design using Visual C++ and Wind/U with Windows.

CrossCheck Technology Inc., San Jose 1988 - 1994

Responsibilities: User interface design and UNIX product development using Motif and X Windows with C++.

Education and Professional Development

California State University, Chico - BS Computer Science (Graphics Arts Emphasis)

Continuing Studies at Academy of Art University and Ca ada College

Member of VES, ASIFA, ACM SIGGRAPH (President 1993-1995, Silicon Valley SIGGRAPH )

Films and Screen Credits

Credited Feature films

Finding Nemo The Incredibles Cars Ratatouille WALL-E Up Toy Story 3 Cars2

Uncredited films

Boundin', One Man Band Lifted Partly Cloudy Presto Day & Night Cars Toons

Independent films

Calendar Confloption T.O.T.M. PHENOM My Dog Zero Take Your Pick The Knife-O-Matic

Tools

Systems

UNIX, LINUX, C/C++, Tkl, unix shell, Python, Perl, Object Oriented Programming

Commercial Applications

After Effects, Photoshop, Maya, Slim, Shake, Flash

References

Available on Request.



Contact this candidate