RHETT RICHARDSON
CONTACT Passionate and motivated software developer with a strong interest in
programming and problem-solving. Experienced in C++ and C#, with a
Taylor, TX 76574
proven ability to learn new languages and technologies quickly. Eager to
512-***-**** contribute to meaningful projects and continue growing through hands-
on development.
********@*****.***
EDUCATION
SKILLS Bachelor of Science
? Quickly adapts to new tools,
workflows, and development Expected in May 2026
frameworks. Bachelor of Science Computer Science
Texas A&M Univeristy Corpus Christi, Corpus Christi, TX
? Strong Game Design Knowledge
Expected GPA: 3.3
? Glitch and Bug Resolution
? Troubleshooting and Testing
? Time Management PROJECTS
? Solid Physics Understanding
? Collaboratively developed a role-playing game in Unity (C#), serving as
a team lead and developer by managing project tasks, implementing
character systems, integrating assets, and finalizing and debugging the
LANGUAGES final revision of the codebase.
C++
? Developed a Python automation tool that monitors a game window in
C#
real time, using color-based screen analysis and configurable detection
Python regions to automate interactions while the user is unavailable.
Java
? Led development and served as a primary engineer on a team-built
Open GL custom 2D game engine, using SDL for core systems including graphics
Flask rendering, physics simulation, audio handling, and scripting support.
? Key contributor on a Python and Flask parking occupancy tracking
system, helping implement video feed processing through an AI
detection API to detect vehicles and update parking spot availability in
real time.
? Team Lead and Gameplay Developer for a 40-minute horror game
demo built in Unreal Engine 5, responsible for implementing character
movement systems and enemy AI mechanics, while collaborating with
the team to build a scalable framework for future development.
? Led development of a Java-based mobile planner application,
implementing the backend database systems that support time-based
tasks, study session tracking, and weekly schedule management, while
contributing to a gamified leveling system to increase user engagement.
? Developed a ray tracing renderer featuring Phong and Blinn?Phong
lighting models, recursive reflections, shadow computation, and anti-
aliasing for improved image quality.