Laurie GIOL
*D Artist
Demoreel: https://www.lauriegiol.com/
***********@*****.***
Montreal
3D Artist passionate about creating immersive worlds, comfortable working in diverse and fast-paced production environments. My international experience has allowed me to develop an approach that is both artistic, technical, and highly collaborative. Skills:
-Passion for 3D
-Organized and methodical
-Positive attitude
-Strong listening skills
-Works independently
-Team player
-Excellent communication skills
-Handles pressure effectively
-Bilingual (French, English)
Work Experience:
September 2023 – June 2025: 3D Artist – Felix & Paul Studios 3D Artist for the immersive virtual reality experience Interstellar Arc. Responsibilities: Modeling and optimizing 3D assets, creating and applying textures, building environments in Unreal Engine, and using SpeedTree to create the project’s vegetation.
August 2022 – May 2023: CG Generalist – L’Atelier Animation 3D Artist in the technical control department for the animated feature film 10 Lives. Responsibilities: Fixing and troubleshooting shots for the animation and layout departments. Verifying corrections using the lighting software Guerilla. April 2021 – June 2022: 3D Artist – A Productions Ltd 3D Artist for the preschool TV show Bea’s Block on HBO Max. Responsibilities: Modeling 3D assets, creating and applying textures, lighting for interiors, exteriors, and props.
January 2021 – February 2021: Lighting TA – Jellyfish Pictures Lighting Assistant for DreamWorks’ feature film Spirit Untamed. Responsibilities: Troubleshooting lighting workflows, monitoring render quality for final outputs, and working closely with the finaling department to ensure quality control. September 2019 – March 2020: 3D Artist – Axis VFX
3D Artist for Season 2 of the TV series A Discovery of Witches on Sky. Responsibilities: Modeling, creating, and applying 3D textures; setting up large-scale urban environments.
March – August 2019: 3D Artist – 422 South
Responsibilities: Modeling, creating, and applying 3D textures for Season 2 of Drain the Oceans, an Australian-British documentary series broadcast on National Geographic.
October 2018 – March 2019: Lighter / Technical Animator – Axis VFX Lighting Artist and Technical Animator for Season 2 of the Netflix TV series Happy!. Softwares:
3D & Environment: Unreal Engine 5, Maya, 3DS Max, Speedtree Texturing: Substance Painter, Photoshop
Rendering: Arnold, Redshift, V-Ray
Lighting: Houdini, Maya, 3DS Max, Unreal Engine 5
Education:
2018 – BA (Hons) Animation, University of the West of England, Bristol, UK 2015 – Diploma in Art & Design, SGS College, Bristol, UK 2012 – Baccalaureate in Commerce, Université Internationale René Cassin, France Hobbies:
Brazilian Jiu-Jitsu, video games, cinema, and reading References available upon request