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Senior Gameplay programmer

Location:
The Netherlands
Salary:
4000
Posted:
October 31, 2025

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Resume:

MOHSEN SADEGHI

PROFILE

I’m a **-year-old happily married man. I

have a 9-year-old daughter.

I’ve always been thirsty for 3D computer

technologies.

I’m always trying to be the best version of

myself. I believe happiness is in loving

what you do.

CONTACT

WebSite:

www.MohsenSadeghi.com

PHONE:

+995*********

EMAIL:

*******@*************.***

LinkedIn:

https://www.linkedin.com/in/dev-

mohsen-sadeghi/

GitHub:

https://github.com/Mohsen467

HOBBIES

Reading

Programming

Learning

Making 3D printer

3D Animation

UNREAL ENGINE DEVELOPER

WORK EXPERIENCE

Senior Unreal Engine Developer at SalvCraft Studios in India 2024 – Now

As a Senior Unreal Engine Developer at Salvcraft Studios, I specialize in crafting immersive gaming experiences with Unreal Engine, including Lyra. My expertise spans C++ programming, blueprint scripting, optimization, networking, and system-level programming. I have a proven track record of developing robust interaction systems, inventory management solutions, and enhancing gameplay mechanics. Additionally, I excel in camera systems, visual effects (VFX) editing, and animation workflows, utilizing tools like Sequencer, Control Rig, and Animation Blueprints.

Leveraging my problem-solving skills, I thrive in collaborative environments while delivering innovative and efficient solutions to complex challenges. Dedicated to driving excellence in game development, I continuously explore new techniques to elevate player experiences and redefine creative possibilities.

Unreal Engine Programmer at ER-Studios in USA

2023 – 2024

I mainly worked in C++ in the company. Setting GAS up and adding features to it – debugging it, Changing Narrative 3 codes to add extra functionality, Debugging Mercuna and other bugs where made the game crash. Finding bugs where I have to change the core module of UE5 to find it. Developing tools to assist designers both in C++ and blueprint. Creating Traversal System from scratch which I setup AI to use it too, for this I used ControlRig and AnimBP with all the new functionality added to the system in UE5. Founding solution for an engine bug where world partition didn’t stream correctly. We extensively worked on optimizing the game, using the tools like Unreal Insight and other profiling tools. For few months I was responsible for packaging the game so I am familiar with a lot of errors that would happen. Steam

Unreal Engine Content Designer at 5Th Cell in USA

2022 – 2023

I have been working for almost 9 months for the company until the project was cancelled. My experience there was blueprint scripting and working with in-house external tools integrated with Unreal.

Gameplay Programmer and Structure Designer at Specpixel in Australia 2021– 2022

I worked on a UE multiplayer title. In this game I implemented MySQL database which runs only on server, spatial inventory system, bank system and some other gameplay related features. YouTube - Steam

Self-employment – Web Dev

2020 – 2021

I made ecommerce site. I learned python language, Django and PostgreSQL database then I deployed the site on Ubuntu Linux which I had to configure Apache. It was challenging because I had to handle everything from front-end to back-end, and other things like server and database, SMS and payment gateways. I learned a lot and I’m happy with the result. Qoo Studio - Programmer

2018– 2020

I’ve shipped about 15 products like the following: Hospital - It’s my first VR interactive app, it was working for Kat-VR Treadmill. Via Bloor - I’ve designed Sales-Toolkit for the project from scratch and participated in landscaping, Lighting (Day and Night), Traffic AI, Crowd AI, Foliage, Programming, Real-Time Raytracing, Optimizations and Performance .

Knowledge based 3D printer company – Head of R&D and Designer 2014–2018

I designed my personal 3D printer with local stuff and I establish a company. Animation Team

2008 - 2014

I made an animation team and taught them how to produce animation with 3DS Max. Back then we managed to produce some titles, 150 minutes long Cut-Out animation series was the biggest which you can see it at following link:

My responsibilities in that title were as follows:

• Rigger, Animator

• Animator Supervisor

• Director Assistant

• Programmer

• Production Manager

• Technical Manager

• Rendering

• Editing



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