Tim Sisco
Reno, NV *****
***.*****@*****.***
SpinMule.com
Summary:
Sr. Digital Content Creator with 20+ years of experience in creating engaging digital content for land-based and online gaming experiences. Expert Motion Graphics designer using After Effects, Illustrator and Blender. Equally experienced in character & asset design, background design, motion graphics and UI/UX design including prototyping using tools like Figma and Illustrator, complimented by proficiency in generative research tools
(Midjourney, Firefly, Stable Diffusion, ComfyUI, Kling 2.0, OpenArt, Nano Banana and ChatGPT). Las Vegas Sands: Las Vegas, NV - Remote, 10/23 – 2/25 Sr. Concept & Game Artist responsible for:
• Create 2D and 3D concept art and final art assets.
• Development and production of 2D and 3D assets including props and game environments. World Winner / Fanduel: Boston, MA - Remote, 10/22 – 8/23 Asst. Art Director / Senior Artist responsible for:
• Mockups, game sprites, UI/UX, logos, 3D props, characters, and animation.
• Asset animation using Spine and Unity.
• Leading and supervising junior artists & 3rd party studios VGW – US: San Francisco, CA - Remote 1/21 – 10/22
Sr. Artist / Animator responsible for:
• Contributing to the overall design process through concept, UI/UX, design development, and delivery of compelling visuals for mobile games.
• Creating original 2D animations and graphics. Rigging and animation in Spine. The Meet Group: Philadelphia, PA – Remote, 5/20 - 12/20 CONTRACT Sr. Artist / Animator responsible for:
• Knowledge of current best practices for After Effects / Lottie animation creation.
• Advanced knowledge of 2D animation in After Effects. Microgaming Systems / Mahi Gaming: Las Vegas, NV 05/18 – 08/19 Creative Lead: responsible for concept, execution, and delivery of mobile slot game assets.
• Provides creative direction and feedback to a team of artists, supervising the creation of artwork, storyboards, and materials.
• Create high quality animations with a range of subject matter: environments, characters, props, visual effects, and motion graphics.
Merkur Gaming, US/ Sunshine Games: Las Vegas, NV 10/16 – 04/18 Art Director: responsible for:
• Create 2D & 3D art/animation with respect to character design, color theory, layout, and motion.
• Create, maintain, and evaluate art schedules while managing team's project execution and quality.
• Utilize strong communication skills, strong decision-making and conflict resolution skills. Gamesys, US: Las Vegas, NV 7/14 – 10/16
Studio Manager / Team Lead : Manage a US team of 11 artists, developers and QA associates. Studio emphasis on cross-platform game development for mobile and web. Responsibilites included: • Recruiting, Training, Managing, Reviewing, etc.
International Game Technology (IGT): Reno, NV. 01/09 – 7/14 Game Lead oversees the Design Team, manages the day-to-day tasks and contributes to the designs of one of the leading online and land-based slot games companies.
• Responsible for the look, feel conceptual and visual development of design directions.
• Conceptualize and animate 2D & 3D characters, assets, environments, and v/fx.