Mélis Ali Oğlû
(Previous Microsoft Experience – No)
Demo reel: https://vimeo.com/melisalioglu
Local to – Vancouver, BC
Hybrid
Technical Animator, Technical Artist, 3D Rigging, Unreal General Artist Professional Summary:
Achievements:
• He is a skilled Technical Animator and Rigger with nearly 5 years of experience in the television industry. He specializes in rigging complex assets, including characters and props. His dedication to problem-solving and collaboration has been effective in delivering high-quality work. He also possesses programming skills in Python and MEL, with an understanding of C++ and Maya APIs, which enhances his ability to contribute to major industry projects. In addition, he has training in Unreal Engine for material, lighting, environment design, and texturing, as well as experience developing games using Visual Scripting in Unreal Blueprints. He has further expanded his skills in Maya Modeling, Xgen for hair simulation, and dynamic cloth simulation for assets. Skills:
• Expert in Advanced Rigging Techniques: Skilled in Ziva and advanced muscle rigging for realistic deformation, with experience in complex horse anatomy rigging using Maya Math API and advanced methods.
• 3D Animation Rigging for Diverse Media: Extensive experience designing, building, and maintaining animation rigs for television, film, and game projects, including creating anatomically accurate rigs for characters and creatures.
• Scripting and Tool Development: Proficient in Python, MEL, and C++ for building efficient, customized rigging tools and automation scripts in Maya, along with experience using the Maya API for specialized tool creation.
• Collaboration Across Disciplines: Strong ability to collaborate with modeling, animation, and technical art teams, addressing cross-departmental requests and performing rapid iterations for production efficiency.
• Simulation and Dynamics Expertise: Trained in simulation systems such as Nhair, Xgen, and Maya cloth for realistic hair, fur, and fabric dynamics, as well as Maya Muscle and complex node-based rigging setups.
• Unreal Engine Development and Blueprint Scripting: Proficient in creating projects in Unreal Engine, utilizing both C++ and Blueprints for game mechanics, interactive functionality, and animation tools.
• User Interface (UI) Creation: Skilled in designing and implementing UI elements for interactive projects, utilizing Unreal Engine’s UI tools (UMG) to create user-friendly and visually appealing interfaces that enhance the user experience.
• Modeling and Retopology: Experienced in Maya modeling techniques, retopologizing meshes for optimal deformation, and ensuring assets are efficiently structured for both animation and real-time applications.
• Technical Animation: Skilled in setting up procedural animation systems, optimizing character animations, and working with state machines for character behaviors. (BP animation, State Machine, retargeting,Sequencer)
• Python and MEL Scripting: Advanced scripting skills for automation, pipeline integration, and developing custom tools that enhance workflows across departments.
• Cross-Platform Troubleshooting and Debugging: Strong troubleshooting abilities with an eye for optimizing performance across platforms, identifying and resolving technical issues in both Unreal Engine and Maya.
• Simulation Systems: Knowledgeable in creating realistic simulations using Nhair, Xgen, and cloth systems, with additional expertise in Maya’s Muscle and simulation systems for creating naturalistic character movements.
• Creative Pipeline Integration: Skilled in integrating assets seamlessly from modeling through animation and into game engines, ensuring a smooth workflow and high-quality final output.
• Professional Experience in Collaboration: Ability to work closely with multi-disciplinary teams, bridging gaps between art, tech, and design to ensure cohesive and polished results across all project areas.
• Technical Artist and Unreal Engine Knowledge: Skilled in Unreal Engine, with experience in setting up third- person and C++ projects, materials, lighting, and integrating assets and animations into game engines.
• Strong Problem-Solving Abilities and Attention to Detail: Ability to troubleshoot complex rigging issues, refine deformations, and optimize rigs for performance in game engines and animation software.
• Bilingual Communication Skills: Fluent in English with conversational knowledge of Persian and Spanish, fostering clear communication in diverse and international teams.
• Experience with Modern Game Development Tools: Knowledgeable in Visual Studio, and familiar with the Curve Editor in Maya and version control best practices, ensuring seamless integration into production pipelines. Software Skills:
• 3D: Maya, Unreal, Ziva, Zbrush, Arnold Render, Mental Ray, After Effects Quixel
• Programming: Python, Mel, C++, Blueprint
• 2D: Photoshop
Education:
• Diploma in 3D Modeling and Animation Art and Design 2018 Visual College of Art and Design, Vancouver BC
Professional Experience:
Melis Media June 2024 –
present
3D Trainers Researcher
• He has officially launched my own company — a digital learning platform for 3D Artists.
• Our mission is to create high-quality video-based training in modeling, animation, and rendering, designed to help artists grow their skills step by step.
• Inspired by platforms like Buzz.net, we focus on visual, project-driven education tailored to the 3D art community.
• All courses are delivered as practical, easy-to-follow video lessons. One example:
• https://vimeo.com/108*******
Company3 May 2022 - Feb
2023
Senior Technical Animator Rigging
What If Project E06
• https://vimeo.com/manage/videos/949026598 (Password: Turan)
• https://vimeo.com/107*******
• Worked on episodes 3 and 6
• Created tools and constructed complex asset rigs
• Resolved issues for the crowd FX artist
• Communicated with modeling and surface teams to resolve texture and material problems.
• Updated assets as needed
• Adjusted rig systems according to animation team requirements
"Free Fire Game Cinematic"
• https://vimeo.com/G1700133G
• Gained training in various Facial Rigging Tools.
• https://vimeo.com/887001G84
• Worked on a complex facial rigging system for the Free Fire game.
• Developed a realistic roller coaster system tool for different set sections.
• Solved technical challenges
WildBrain (DHX Media) July 2018 – Feb 2022
3D Rigger
"Sonic Prime"
• https://vimeo.com/G16G8G045 https://vimeo.com/G16G88861 (Big The Cat)
• Rigged multiple robots and cartoony assets
• Gained training in facial rigging tools
• Transferred rigged assets from Maya to Unreal
• Built blueprints and skeleton meshes
"Ninja Go 14", "Ninja Go 13 (Shintaro)", "Ninja Go 12 (Prime Empire)", and "Ninja Go 11"
• https://vimeo.com/565167240/41a1aG251
• Created thousands of asset robots, Lego assets, props, and characters
• Worked with Shotgun and connected to the pipeline and production team
• Developed proficiency in 3D math concepts and scripting
• Assisted on "Go Dog Go" and "Blaze" shows
Extra Demo Reels and Projects:
• Melis_Unreal Engine_Training_Intro
https://vimeo.com/105*******
• All five years in 5 minutes
https://vimeo.com/917043463
https://vimeo.com/107*******
• Student Time Rigging Demo
https://vimeo.com/887889575
• Jellyfish Rig
https://vimeo.com/894706366
Additional Links Related to Rigging Scripting
• Maya Python Scripting
https://vimeo.com/901769607
https://vimeo.com/887879334
https://vimeo.com/887880378
https://vimeo.com/887878119
https://vimeo.com/565168287
• Maya Mel Scripting
https://vimeo.com/832726244
https://vimeo.com/414417501
https://vimeo.com/338396118
https://vimeo.com/887883429
• Curiosity In Maya C++Scripting
https://vimeo.com/645460824
https://vimeo.com/887875623
• Curiosity In Unreal C++Scripting
https://vimeo.com/887877181
• Unreal Engine:
https://vimeo.com/manage/videos/102*******
https://vimeo.com/manage/videos/928881591
https://vimeo.com/105*******
https://vimeo.com/108*******