KEY ACHIEVEMENTS
The Mandalorian (Disney+):
Contributed to the launch of Disney+ in development
of high-quality CG assets for the Mandalorian,
helping shape the look of the ground breaking
episodic series.
Published in 3D world Magazine:
Featured in an article on the Art of Fable,
highlighting key environment work for the critically acclaimed RPG game franchise.
Criterion Game development Team:
Collaborated on the award-winning racing game
Burnout. Voted Best Driving Game 2008.
Film Quality Game Environments:
Harry Potter franchise. Developed true-to-film
environments, earning recognition for visual fidelity and free roaming gameplay.
AAA Game Development Experience:
Created environments and assets for Just Cause 4
(Avalanche Studios) and Fable (Lionhead)
contributing to some of the industry’s most visually sticking game worlds.
Leadership & Team Development:
Managed and mentored teams at The Scope, Kuju
studios and Microsoft Lionhead, fostering growth
and ensuring the timely delivery of high-quality
assets, achieving 100% client satisfaction.
SOFTWARE
Arnold. Autodesk Maya. AutoCAD. Houdini
Zbrush. Photoshop. Substance Painter.
Substance Designer. Mari. Blender. Game
Engines. Unreal Engine. Unity Engine.
Marvelous Designer Reality Capture. Invoke
Ai. Stable Diffusion. Meshy Ai. Touch designer.
SKILLS
3D Model and Texturing
Character, Environment and Hard Surface modeling,
and texturing.
Look Development
Styling assets and environments and lighting for
visual cohesion.
Team Management
Leading and mentoring artists, ensuring project
deadlines and goals are met.
Virtual, Mixed & Augmented reality:
Experience in immersive mixed reality environments and motion graphics.
Technical Art, Character Rigging:
Development of character rigs in Maya for game
production.
INTERESTS
Gaming: Passionate about exploring new and
innovative games, both from a player and
creator perspective.
Film: Enthusiast of cinema, particularly in the
areas of visual storytelling and special effects.
Kite Boarding: Enjoy the thrill and challenge of kite boarding, and embrace the outdoor
lifestyle.
JAMES BAYLEY
Senior 3D Artist Character & Environment Unreal Engine Virtual Production MR *********@*****.*** portfolio: www.jbayley3d.com & www.3dsurveyapps.com https://www.linkedin.com/in/jbayley3d SUMMARY
Industry Veteran with Broad Expertise – Senior CG Generalist with extensive experience in 3D art, virtual production, character and environment creation, character rigging and look development across film, games and VR. Seeking to leverage expertise in Unity Engine, 3D creation and team leadership to contribute to innovative and impactful projects. EXPERIENCE
3D Survey Apps 3D Artist/Technical Generalist 11/2024 – present`
Built realistic 3D shelf test environments for consumer research, optimized for WebGL.
Designed interactive heatmap overlays to visualize user engagement and feedback.
Delivered clean, performant assets with intuitive camera navigation and data-driven UI.
Supported large-scale user testing with exportable reports and layered visual analysis. Meta Reality Labs Senior 3D Artist, Remote, Contract 11/2023 – 12/2024
Specialized in character design, avatar creation, and clothing assets for VR and mixed reality.
Collaborated with cross-functional teams to develop and implement 30+ innovative virtual experiences.
Alkemy x Senior CG Generalist, Remote, Contract 11/2022 – 09/2023
Worked as a character, environment and hard surface artist.
Led pre-production asset creation and look development to meet production needs. FuseFX Senior CG Generalist, Remote, Full Time 05/2021 – 11/2022
Contributed to episodic projects as part of the CG Generalist team.
Created assets and environments.
Worked on concept design, cinematics, and storyboards. Industrial Light & Magic Senior CG Generalist San Francisco, Contract 11/2020 – 04/2021
Specialized in Unreal Engine, virtual production, and photogrammetry for asset and environment art.
Supported various virtual production processes with high-quality asset creation. Mavericks’ VFX Senior CG Generalist Remote, Contract 08/2020 – 11/2020
Utilized Unreal Engine to improved project completion rate by 50% through efficient workflow optimization in CG environments.
Worked closely with teams to create stunning 3D environments and assets. Industrial Light & Magic CG Generalist San Francisco, Contract 08/2018 – 02/2019
Focused on Unreal Engine-based virtual production, photogrammetry, and concept design.
Developed models, textures, and look development for high-end virtual environments. Avalanche Studios Senior Environment Artist NYC, Full time 01/2017 – 08/2018
Collaborated with 30+ artist to create environment, assets, and character props for Just Cause 4, AAA game.
Generated high quality models, enhancing project fidelity by using Substance Designer and Substance Painter.
The Scope Lead 3D Artist NYC, Full Time 11/2014 – 09/2016
Enhanced project outcomes by 100% by leading team in applying photogrammetry for realistic environment and asset modeling across multiple projects.
Managed team development.
Microsoft Lionhead Senior Environment Artist UK, Full Time 08/2008 – 02/2013
Developed highly stylized environments and props for Fable Franchise.
Provided artistic and technical direction for production teams. Kuju Games Lead Environment Artist UK, Full Time 08/2007 – 02/2008
Managed team of environment, character, and UI artists fostering team growth and development.
Ensured quality and timelines of artwork
EA Games Environment Artist UK, Full Time 10/2005 – 07/2007
Created highly detailed environments, levels and props for Harry Potter franchise
Responsible for prop rigging and animation.
EDUCATION
Bournemouth & Poole College of Art and Design. BA Natural History Illustration.
Bournemouth & Poole College of Art and Design. BTEC HND in Technical Illustration.
Federal Aviation Administration FAA Part 107, Certified Remote Pilot.