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Unity/C# Game Developer

Location:
Ashford, CT
Posted:
August 18, 2025

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Resume:

Patrick James Smith

Unity*D Game Developer/Programmer

****************@*****.*** • 315-***-****

LinkedIn: www.linkedin.com/in/patrick-smith-gamedev Portfolio: patricksmithwork.carbonmade.com

Ashford, CT 06728

Professional Summary

I am an expert Unity Developer with over 5 years of experience working on both personal projects and with professional indie dev teams. Skilled in C# and Python. Expert Unity3D skills, including using VR & XR packages. An excellent problem & puzzle solver, especially when creating custom code. Always delivers a high-quality end product, and also able to complete tasks ahead of deadlines.

Technical Skills

Unity3D

- Shader Graph

- Package & SDK

Integration

- Animations &

Timeline

- VR/XR

Development

- Unity/C#

Optimization

2D & 3D Game

Development

Blender

C#/C++

Python

Ren’Py

AWS

OOP

Visual Studio

Krita

Aseprite

Blender

Git/Github

Unity Teams

Plastic SCM

Notion

Teamwork

Jira

Rapid Prototyping

Remote Game

Development

Career Experience

Northeastern University, Boston, MA (Hybrid) June 2023 – Jan. 2025 General Game Developer (Contract)

Prototype iteration in Unity utilizing heatmaps, Oculus eye-tracking, and balance board integration. Collaborated with a small team to implement mechanics in a prototype game for health research and analysis. Rapid development & integration of game assets & packages during development. Implemented systems included gesture detection, XR controls, and detailed logging for rapid feedback. Appetizer Mobile LLC, New York City, NY (Remote) March 2021 – June 2023 Unity3D Contract Developer

Created 3D VR spaces in AltspaceVR as per client needs and requirements. Worked together with team members to identify and assess client specifications and deliver product accordingly. Monitored progress and reported findings to senior management through daily meetings. Utilized limited 3D assets for development of game environments, including creating custom models using Blender. Leveraged advanced understanding and knowledge of AltspaceVR to create specialized rooms for professional VR events. Oversaw environmental design and optimization of scenes.

Yyanthire Studio, Remote https://yyanthire.com July 2017 – May 2020 General Game Prototype Developer

Participated in the development of the studio’s flagship project, “Fragment’s Moonrise.” Collaborated with other developers on the creation of an independently created game in an online startup environment. Developed a map & minimap with clouds for undiscovered spaces (fog of war). Developed a spellbook containing the abilities that the units could perform at any time, and allowing flexibility to expand on abilities for future development. Developed a pause menu, including volume adjustment and button remapping. Education

Bachelor’s Degree in Computer Science Graduated 2017 Concentration: Computer Gaming Magna Cum Laude Sacred Heart University School of Computer Science and Engineering, Fairfield, Connecticut Independent Games

Game: “Diary of a Madman”, a visual novel made in Ren’Py adapted from Guy de Maupassant’s short story of the same name. https://rippersmith-ddl.itch.io/diary-of-a-madman Game: “SCP-3199”, a small, open-world horror game that I made independently over two years, and released on itch.io in June 2025. https://rippersmith-ddl.itch.io/scp-3199 Demo: “Luck of the Wasteland”, a roguelike deckbuilder that was made in Unity within a week for Apocalypse Jam 2022. https://rippersmith.itch.io/luck-of-the-wasteland

Game: “Moon Hopper”, a 2D infinite platformer made in Unity for Windows & Android, https://rippersmith.itch.io/moon- hopper



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