JOHN M. SENSEBE
Deltona, FL 32725
****@*******.***
SKILLS
Languages worked in: C#, C++, C, Java, Python, JavaScript/ECMAScript, MSSQL, Object Pascal, UnrealScript, ActionScript/Flex, Assembly (ARM/Thumb, 80x86, 6502)
Platforms/hardware: Windows, Linux, SCO UNIX, Game Boy Advance, Nintendo DS/DSi, Nintendo 3DS, Xbox 360, Xbox One, Kinect (1.0 and 2.0), Android, iOS, Meta Quest 2, Pico Neo 4
APIs/environments: Unity, Unreal (UnrealScript, Kismet, Cognition, Blueprints), EA Frostbite, OpenGL,
.Net, JQuery, Bootstrap, MIDP (1.0 and 2.0)
Software: Unity, Unreal, Visual Studio, Lightwave 3D, Adobe After Effects, Adobe Premiere, Adobe Photoshop, Adobe Illustrator, and Adobe Audition
Source control: Team Foundation Server, Visual SourceSafe, TortoiseSVN, Perforce, and GitHub WORK EXPERIENCE
Xiphos Partners; Dartmouth, MA (contract work from Orlando, FL) 2023 Debugged and added features to the JTAC Virtual Trainer using Unity, with some Python scripting to alter data files. C#, Unity, Python.
Waysun, Inc.; Orlando, FL 2020 - 2023
Was instrumental in the development of Olly Power Play, a VR game for the Meta Quest 2 and Pico Neo 4. Developed several projects in Unity 3D for Android and iOS. Worked on a mobile game in Unreal Engine 5. C#, Unity, Unreal, C++, Python.
ProActive Technologies, Inc.; Orlando, FL 2016 - 2020 Developed several simulation trainers for the military. Led projects to vastly upgrade a legacy trainer from 2D to 3D for the most advanced version of the Los Angeles-class submarine weapons launch console and to develop a new trainer for the Electromagnetic Aircraft Launch System (EMALS) aboard the U.S.S. Gerald Ford, both in Unity 3D. C#, Unity, Python, Adobe Audition, Adobe Premiere. GAMESIM; Orlando, FL 2015 - 2016
Was contracted out to several companies, including Cubic, where I worked with Unreal Engine 4 to create training simulations for the US Navy, and the American Safety Council, where I co-built on a Web system to keep track of students and classes. I also worked on software for the Navy to test simulation data. Visual C++, Unreal Engine 4, HTML 5, JavaScript, JQuery, C#.net, SQL, Bootstrap, Leaflet. Self-employed, Orlando, FL 2015
Worked on my own game projects for Android. Java, OpenGL ES 2.0, Android Studio, Adobe Photoshop, Illustrator, and Audition, Anvil Studio.
EA TIBURON; Orlando, FL (contract work) 2013 - 2014 Worked on Kinect support for PGA Tour Golf for the Xbox One. Visual C++, using EA’s proprietary APIs and Frostbite, as well as the Xbox One XDK; Perforce. N-SPACE, INC.; Orlando, FL 2011 - 2013
Developed Xbox360/Kinect code for Jillian Michaels Fitness Adventure. Helped bring Heroes of Ruin to completion as a generalist, adding new features as needed and fixing issues. Was a key member of the Skylanders Giants 3DS team, enhancing key systems and adding new functionality to the existing codebase. Expanded that role on Skylanders SWAP Force 3DS, creating a new system to allow a player’s entire collection to be accessed at any time and writing AI for the final boss fight. Enhanced and optimized AI code for another, unreleased Xbox360 project. Visual C++, UnrealScript, Python, and proprietary scripting languages for Xbox360 and 3DS. Titles: Jillian Michael Fitness Adventure (Xbox 360), Heroes of 2
Ruin (3DS), Skylanders: Giants (3DS), Skylanders: Swap Force (3DS), Untitled Halo Mega Bloks game (Xbox 360).
VARIOUS CONTRACT WORK; Orlando, FL 2009 - 2010
Various short jobs in C++, Actionscript, and PHP, leveraging my broad knowledge to produce small projects quickly. Visual C++.net, Java, PHP, and Flex (Actionscript 3, Lightwave, Adobe Photoshop and Illustrator.
WAYFORWARD TECHNOLOGIES; Valencia, CA (Contract work from Orlando, FL) 2005 - 2009 Programmed several commercial DS games as part of a team, including Duck Amuck and Contra IV, and one DSi game, Mighty Flip Champs; created occasional artwork and some game design. Visual C++, Codewarrior, Qt, Nitro SDK and Nitro System; Adobe Photoshop, Lightwave, and Pro Motion, TortoiseSVN. Titles: SpongeBob SquarePants: Creature from the Krusty Krab (DS), Shrek: Ogres & Dronkeys
(DS), Looney Tunes: Duck Amuck (DS), Space Chimps (DS), Mighty Flip Champs! (DSi). ONE MAN BAND, LLC.; North Prairie, WI (Contract work from Orlando, FL) 2004 - 2005 Ported games among J2ME and BREW phones. Java, J2ME, MIDP 1.0/2.0, and BREW. DATEL DESIGN AND DEVELOPMENT; Staffordshire, UK (Contract work from Orlando, FL) 2004 Developed the Game Boy Advance game Space Loonies, including all programming, art, sound, and music. GCC(C/C++); Corel Photo-Paint and Lightwave; GoldWave and Ditty Editor, a music editor I had previously written.
EDUCATION
THE DAVE SCHOOL; Orlando, FL 2003
Digital Animation and Visual Effects, Associates Degree. NICHOLLS STATE UNIVERSITY; Thibodaux, LA 1990 - 1995 Computer Science Major, four years.