Nguyễn Thành
Nghiêm
SOFTWARE ENGINEER
PROFILE
**************@*****.***
https://nghiem.my.canva.site/p
ortfolio
https://github.com/Thanhnghie
m123
*** ****** **** *** ******, Go
Vap District, Ho Chi Minh City
SKILLS
TECHNICAL SKILLS
• Proficient in programming
languages: C#, Java, JavaScript,
C, C++ Experienced with: HTML5,
CSS3, Node.js, React Native,
Spring Boot, MongoDB, MariaDB,
PostgreSQL.
• Able to build RESTful APIs and
integrate Socket.IO for real-time
features.
• Strong understanding of data
structures and algorithms.
• Game Development with Unity
3D: Proficient in C# within Unity,
gameplay design, AI
(NavMeshAgent), audio
management, and performance
optimization (Object Pooling,
Flyweight). Applied Design
Patterns (Singleton, Factory) and
SOLID principles to build high-
quality source code.
• Well-versed in working with Git,
GitHub, and pull request-based
development workflows.
SOFT SKILLS
• Communicate effectively, able to
convey ideas and work content
OBJECTIVE
To join a dynamic game development company and contribute to the creation of professional action game titles. Leveraging over 1 year of experience with Unity and strong programming skills, I aim to develop products optimized for both performance and player experience. Building upon a solid foundation from successfully completed academic projects, I aspire to participate in large-scale game projects within the next 3-5 years, while actively researching and applying cutting-edge technologies, such as artificial intelligence, to enhance game quality. WORK EXPERIENCE
DELIVERY DRIVER 10/2022 - 4/2023
Foody Joint Stock Company
• Delivered over 30 orders daily with speed and accuracy, ensuring an average delivery time of under 30 minutes.
• Utilized the ShopeeFood application for order management, route tracking, and online payment processing.
• Communicated effectively with customers, resolving issues such as incorrect addresses or order changes with a professional attitude.
• Maintained traffic safety and ensured proper handling of goods in various weather conditions, achieving a 98% customer satisfaction rate EDUCATION
FACULTY OF INFORMATION TECHNOLOGY 2021 - 2025
Industrial University of Ho Chi Minh City
Major: Software Engineering
Graduated with Good
GPA: 2.8/4
ACTIVITIES
MEMBER - 2025
SEMINAR ON SOFTWARE PRODUCT DEVELOPMENT IN FINTECH COMPANIES
• Offline seminar on FinTech software product development, introducing processes, technologies (CI/CD, microservices, automation testing), and related skills.
• Opportunity to learn from Aspire company experts about engineering and test management roles, as well as network and engage in Q&A sessions. MEMBER - 2025
GOLDEN SKILLS FOR IT STUDENTS SEMINAR: LEARNING – RESEARCH – WORKING
• Online seminar equipped with skills for learning, scientific research, and preparing for the IT job market (CV, interviews, etc.).
• Opportunity to network and learn from the experiences of successful IT alumni. MEMBER - 2025
SEMINAR “FUTURE OF WORK: META-SKILLS FOR JOBS”
• Overview of meta-skills, candidate journey, IT career competency framework, guidance on CV creation and application email writing, interview skills, and interactive exercises.
• 1-on-1 group mentoring with recruitment specialists for CV revision, interview practice, and career-related Q&A.
clearly, completely and
concisely.
• Have a spirit of self-study and
curiosity to learn related
knowledge and issues
• Effective problem solving skills
INTERESTS
Exploring and researching the
operating principles of technologies,
programming, listening to music.
PROJECTS
GUESS THE PICTURE PUZZLE GAME 6/2024 - 7/2024
PLATFORM - WINDOW
Offline Game: 2D
Number of Participants: 1
Supporting tools: Unity, Visual Studio
Description:
Developed a simple puzzle game application focused on memory training by finding matching pairs of images hidden under tiles. Players flip two tiles per turn and memorize the positions of the images to complete all pairs in the shortest time or fewest moves. This project helped reinforce UI programming skills and basic game logic design.
FLAPPY BIRD GAME 7/2024 - 8/2024
PLATFORM - WINDOW/ANDROID
Offline Game: 2D
Number of Participants: 1
Supporting Tools: Unity, Visual Studio, Unity Asset Description:
A personal project aimed at self-learning and honing 2D game development skills using Unity. I was solely responsible for building the core gameplay logic
(bird control, obstacle generation and movement, collision detection), designing the basic user interface, and integrating necessary Unity Assets. Key features of the game include one-touch control and randomly generated obstacles with a simple scoring system.
SPACE OF WARSHIPS GAME 9/2024 - 11/2024
PLATFORM - WINDOW
Offline Game: 2D
Number of Participants: 1
Supporting Tools: Unity, Visual Studio, Unity Asset Description:
A project focused on designing and implementing the core gameplay system for a 2D airplane shooting game. Players control an aircraft to move and shoot down approaching enemies, while also being able to collect dropped items to upgrade weapons or receive support effects. This project demonstrates my ability in game architecture design, programming player and enemy logic, building item and effect management systems, and handling interactions between game objects.
LAST SIGNAL GAME 11/2024 - 5/2025
PLATFORM - WINDOW
Offline Game: 3D
Number of Participants: 1
Supporting Tools: Unity, Visual Studio, Unity Asset, Blender Description:
Last Signal is a first-person zombie city survival game where players must battle hordes of zombies to stay alive. Players utilize various weapons like guns to eliminate zombies, gather resources, and strive to survive until a rescue team arrives.
• Designed and programmed core gameplay systems: weapons, player movement, and health/ammo state management.
• Developed intelligent zombie AI with search/attack states, integrating NavMeshAgent and sound reactions.
• Implemented a game state save/load system using PlayerPrefs.
• Developed audio systems and user interfaces to display health, ammo, and custom menus.
• Optimized game performance through a zombie object pooling system and NavMesh configuration.
• Managed source code on GitHub and ensured Unity compatibility. RINGRUMBLE GAME 6/2025 - 6/2025
PLATFORM - ANDROID
Offline Game: 3D
Number of Participants: 1
Supporting Tools: Unity, Visual Studio, Unity Asset Description:
Developed a boxing game in Unity with a combat system set in a ring, supporting three modes (1v1, 1 vs many, many vs many) using melee attacks. Designed for portrait orientation, optimized for one-handed control. Implemented an algorithm to generate 10 levels with increasing difficulty and optimized performance.
COOPERATIVE SURVIVAL - Đang phát triển
PLATFORM - WINDOW
Online Game: 3D
Number of Participants: 1
Supporting tools: Unity, Visual Studio, Unity Asset Description:
• Developed a top-down co-op survival shooter where 2–4 players defend against waves of zombies.
• mplemented multiplayer networking using Photon Unity Networking (PUN), including real-time synchronization of player actions and enemy AI.
• Designed core gameplay systems: weapon switching, reloading, player health, ammo drops, and team revive.
• Built zombie AI using Unity NavMesh and wave-based spawning logic.
• Optimized performance and added visual effects using Unity's Particle System.
• Created in-game UI for health bars, scoreboards, and match progression.
• Technologies: Unity, C#, Photon, NavMesh, Animator, Particle System, Git