Nail Sharipov
Contact
+798******** (Whatsapp)
*************@*****.***
GitHub
Professional Summary
Computational geometry specialist and Rust engineer with 15+ years experience and 8 years leading engineering teams. Creator of iOverlay and iTriangle, high performance libraries powering EDA, CAD, GIS, and real time graphics pipelines. Passionate about turning complex geometric problems into fast, production ready solutions.
Core Competencies
Geometric Algorithms: Boolean operations, Delaunay triangulation, Mesh generation
Performance & Systems: SIMD, WebAssembly, Multithreading, GPU Languages: Rust, Swift, C#, Dart, Java, JavaScript/TypeScript, Python Leadership: Technical vision, architecture reviews, mentoring (20+ engineers hired & coached)
Open Source Projects
iOverlay - Polygon Boolean Library (Rust) Optimized Rust library for 2D Boolean operations including offsetting, buffering, and self-intersections. Designed for EDA, CAD, and GIS needs
Benchmarked faster than alternatives
Published an in-depth article
Adopted by the Geo Rust community
Offers interactive demo and detailed documentation iTriangle - 2D Triangulation Library (Rust) Robust triangulation and Delaunay refinement for complex polygons.
Designed for EDA, CAD, GIS and game-engines needs
Extensively tested with billions of random cases
Published an in-depth article
Benchmarked faster than alternatives
Offers interactive demo
Professional Experience
Logicknots — Principal Software Engineer (EDA) Aug 2023 to Dec 2024, India
CI Microchip Design Platform
- Participated in successful development and launch of innovative product in university programs across India.
- Designed and developed a verification engine with both CLI and web service interfaces
- Integrated 16+ DRC rules with support for key industry formats, including GDS
- Created a high-performance geometry library in Rust with multithreading support for large-scale processing
- Created a web prototype for project preview, greatly accelerating the preview scheme.
Dats.team - iOS Team Lead Nov 2018 - Apr 2022, Moscow, Russia Mobile application “Sports betting and
entertainment”. High interactive real- time platform.
- Adapted the project for scalable, long-term development by modularizing the monolithic codebase and establishing an efficient development workflow
- Designed APIs that reduced server load and optimized performance for mobile clients
- Architected the application to support complex deep-linking flows and feature extensions
- Led and mentored the iOS development team, fostering top-tier engineering talent
Tenzor - iOS Team Lead October 2014 - September 2018, Bashkortostan, Russia
Tensor - B2B mobile application with a wide range of functions for business Defined the product roadmap and
development strategy for the mobile application
- Developed the architecture of the SBIS mobile application for iOS and Android.
- Designed and developed the main modules, including “Communicator”, “Disk” and “Calendar”.
- Built a modular scalable architecture and organized the synchronous work of parallel teams.
- Participated in the hiring and training of mobile team developers.
Education
USATU - Master’s in Aircraft Electrical Equipment (2002 – 2007) Solid foundation in systems engineering, optimization, and applied mathematics
Languages
English - Professional Working Proficiency
Russian - Native
Leadership & Communication
Over 8 years leading development teams with hands-on mentoring, architectural guidance, and direct hiring responsibilities.
Skilled in translating technical problems into business solutions, aligning stakeholders and developers.