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Graphic Design Game Development

Location:
North Richland Hills, TX
Posted:
July 16, 2025

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Resume:

Amanda N. Stanley

*D Generalist/ Concept Art

www.artstation.com/amandastanley

******.*******.******@*****.***

817-***-****

Skills

3D High/ Low Poly Modeling

Environment Design

Concept Art

Illustration

Traditional Media

Digital Media

Texturing

PBR Texture Creation

Material Creation

3D Animation

Lighting

Post Processing

Graphic Design

Social Networking

Agile, Scrum

Software

Autodesk

3ds Max

Maya

Mudbox

Adobe Creative Suite (CS6, CC)

Photoshop

Illustrator

InDesign

Premiere Pro

Dreamweaver

Zbrush

Nomad Sculpt

Sketchbook Pro

Perforce

Microsoft Office

Word

Power Point

One Note

Excel

XNormal

Crazybump

Marmoset Toolbox

Game Engines

Unreal Engine (4, 5)

Unity

Unreal Development Kit

Work Experience

Data Imagery Editor (2D Environment Data)

Apple via Mindlance January 2024- Present

Efficiently identify and correct issues by annotating 2D imagery

Optimize existing processes in order to meet client's goals

Skillfully analyze and remedy deficiencies by marking 3D generated data

Communicate effectively in a team environment in order to increase productivity

Use comparative analysis to establish conformity throughout projects

Self QA assigned tasks prior to completion

Adjunct Professor – Interactive Technology

Southern New Hampture University Aug 2022-Present

Taught classes in 3D modeling/ Digital Sculpting/ Game Development

Oversaw Student Milestone Project Schedules and Materials

Gave industry portfolio reviews

Taught industry software: 3ds Max, Maya, Mudbox, Adobe Photoshop

Adjunct Professor/ Professor- Interactive Technology

Tarrant County College Aug 2020- Dec 2021

Taught classes in Game Development: 3D Modeling, 3D Animation, Sound and Unreal 5

Created curriculum for new Game Development Program

Porfilio Prep with students work. resume review, student websites

Oversaw deadlines with Term Milestone Projects Schedules and Materials

Freelance Artist- Various Projects

Self- Employed August 2017- Present

Illustrated 2D Game Art for 10,000 Goblins Board Game

Organized and Taught art workshops at Animefest and Akon

Illustrated RPG player character designs for third party clients

Illustrated environment RPG game concept art for 3D Modeling

Illustrated creature concept art for Digital Sculpting

Showed Art in Animefest Art Auctions

Instagram: moonlightningdesigns of work in various points in development

Lead Environment Artist

A Staircase Above Studios LLC June 2016- Aug 2017

Wrote Art Style Guide and Organized Reference Image Repository for art department.

Concepted Environments and Characters for various game pitches during pre-production

Created 2D Game Levels and Environment assets

Scrum Lead

Setup in Unity

Project Experience

Lead Artist – Some Assembly Required

A Staircase Above Studio June 2016-Aug 2017

Directed a team of 3 artists, facilitating communication between art teams, programmers, designers, and executive producers throughout production

Developed art style guide and Reference Image Repository for SAR a 2D side-scroller platformer game

Created 2D Game Levels and Environments

Environment Artist- Inua

Betrayal Games (SMU Guildhall) Jan 2014-Dec 2015

Created Environment Game Assets for Inua, and award-winning 3D first person puzzler

Created full pipeline of Organic 3D modeling, Uv Mapping, and Texturing on assets

Material Setup in Unreal 4

Created the HUD icon and environment decals

Created marketing materials and T-shirts

Created Particle Effects in Unreal 4

Play tested the game in various stages of development

Environment Artist- Battle of the Bandaras!, EscarGo!

Rogue Productions/ Azul Studios (SMU Guildhall) Jun 2014-Oct 2014

Created environment assets for Battle of the Banderas! And EscarGo!, two 3D first person shooters with concurrent production schedules

Created Prop and Clutter asset models for both games

Concepted Art for both games for character and Game Flag

Worked with Scrum Methodologies with Perforce version control

Play tested the games in various stages of development

Lead Game Artist- Supercrush

Saturday Morning Studios (SMU Guildhall) January 2014- May 2014

Lead game artist among a team of 4 individuals working on Supercrush, a 2D Twitch Side Scroller game

Responsible for the full pipeline of artwork and conceptual design

Developed art style guide and Reference Image Repository for Supercrush

Concepted Environments and Characters for various game pitches during pre-production

Created modular 2D environment art with modular tiles

Created 2D Character game animations for Unity

Set up art assets and technical proficiency in Unity Game Engine

Created marketing materials such as promotional posters, fliers, DVD case art, and game manual

Concept Artist- Kai ‘Opua

Assisting Graduate Student, Collin Hover, Thesis project (UTA) Aug 2012 –Dec 2012

https://collinhover.github.io/kaiopua/

Created concept art of characters, creatures, environments, and various game elements for Kai’ Opua, a Web Gl explorer game

Storyboarded game concepts for level designs and animation sequences

Education

Master Certificate of Interactive Technology in Game Design

SMU Guildhall, Plano TX Jan 2014- Dec 2015

Specialization: Art Creation

Environment Artist for Inua, won Best Visual Quality at the Intel University Games Showcase at GDC 2016

Bachelor of Fine Arts

University of Texas at Arlington Dec 2012

Major: Studio Art Minor: Game Development

Mixed media

Graphic Design

Traditional Media



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