Amanda N. Stanley
*D Generalist/ Concept Art
www.artstation.com/amandastanley
******.*******.******@*****.***
Skills
3D High/ Low Poly Modeling
Environment Design
Concept Art
Illustration
Traditional Media
Digital Media
Texturing
PBR Texture Creation
Material Creation
3D Animation
Lighting
Post Processing
Graphic Design
Social Networking
Agile, Scrum
Software
Autodesk
3ds Max
Maya
Mudbox
Adobe Creative Suite (CS6, CC)
Photoshop
Illustrator
InDesign
Premiere Pro
Dreamweaver
Zbrush
Nomad Sculpt
Sketchbook Pro
Perforce
Microsoft Office
Word
Power Point
One Note
Excel
XNormal
Crazybump
Marmoset Toolbox
Game Engines
Unreal Engine (4, 5)
Unity
Unreal Development Kit
Work Experience
Data Imagery Editor (2D Environment Data)
Apple via Mindlance January 2024- Present
Efficiently identify and correct issues by annotating 2D imagery
Optimize existing processes in order to meet client's goals
Skillfully analyze and remedy deficiencies by marking 3D generated data
Communicate effectively in a team environment in order to increase productivity
Use comparative analysis to establish conformity throughout projects
Self QA assigned tasks prior to completion
Adjunct Professor – Interactive Technology
Southern New Hampture University Aug 2022-Present
Taught classes in 3D modeling/ Digital Sculpting/ Game Development
Oversaw Student Milestone Project Schedules and Materials
Gave industry portfolio reviews
Taught industry software: 3ds Max, Maya, Mudbox, Adobe Photoshop
Adjunct Professor/ Professor- Interactive Technology
Tarrant County College Aug 2020- Dec 2021
Taught classes in Game Development: 3D Modeling, 3D Animation, Sound and Unreal 5
Created curriculum for new Game Development Program
Porfilio Prep with students work. resume review, student websites
Oversaw deadlines with Term Milestone Projects Schedules and Materials
Freelance Artist- Various Projects
Self- Employed August 2017- Present
Illustrated 2D Game Art for 10,000 Goblins Board Game
Organized and Taught art workshops at Animefest and Akon
Illustrated RPG player character designs for third party clients
Illustrated environment RPG game concept art for 3D Modeling
Illustrated creature concept art for Digital Sculpting
Showed Art in Animefest Art Auctions
Instagram: moonlightningdesigns of work in various points in development
Lead Environment Artist
A Staircase Above Studios LLC June 2016- Aug 2017
Wrote Art Style Guide and Organized Reference Image Repository for art department.
Concepted Environments and Characters for various game pitches during pre-production
Created 2D Game Levels and Environment assets
Scrum Lead
Setup in Unity
Project Experience
Lead Artist – Some Assembly Required
A Staircase Above Studio June 2016-Aug 2017
Directed a team of 3 artists, facilitating communication between art teams, programmers, designers, and executive producers throughout production
Developed art style guide and Reference Image Repository for SAR a 2D side-scroller platformer game
Created 2D Game Levels and Environments
Environment Artist- Inua
Betrayal Games (SMU Guildhall) Jan 2014-Dec 2015
Created Environment Game Assets for Inua, and award-winning 3D first person puzzler
Created full pipeline of Organic 3D modeling, Uv Mapping, and Texturing on assets
Material Setup in Unreal 4
Created the HUD icon and environment decals
Created marketing materials and T-shirts
Created Particle Effects in Unreal 4
Play tested the game in various stages of development
Environment Artist- Battle of the Bandaras!, EscarGo!
Rogue Productions/ Azul Studios (SMU Guildhall) Jun 2014-Oct 2014
Created environment assets for Battle of the Banderas! And EscarGo!, two 3D first person shooters with concurrent production schedules
Created Prop and Clutter asset models for both games
Concepted Art for both games for character and Game Flag
Worked with Scrum Methodologies with Perforce version control
Play tested the games in various stages of development
Lead Game Artist- Supercrush
Saturday Morning Studios (SMU Guildhall) January 2014- May 2014
Lead game artist among a team of 4 individuals working on Supercrush, a 2D Twitch Side Scroller game
Responsible for the full pipeline of artwork and conceptual design
Developed art style guide and Reference Image Repository for Supercrush
Concepted Environments and Characters for various game pitches during pre-production
Created modular 2D environment art with modular tiles
Created 2D Character game animations for Unity
Set up art assets and technical proficiency in Unity Game Engine
Created marketing materials such as promotional posters, fliers, DVD case art, and game manual
Concept Artist- Kai ‘Opua
Assisting Graduate Student, Collin Hover, Thesis project (UTA) Aug 2012 –Dec 2012
https://collinhover.github.io/kaiopua/
Created concept art of characters, creatures, environments, and various game elements for Kai’ Opua, a Web Gl explorer game
Storyboarded game concepts for level designs and animation sequences
Education
Master Certificate of Interactive Technology in Game Design
SMU Guildhall, Plano TX Jan 2014- Dec 2015
Specialization: Art Creation
Environment Artist for Inua, won Best Visual Quality at the Intel University Games Showcase at GDC 2016
Bachelor of Fine Arts
University of Texas at Arlington Dec 2012
Major: Studio Art Minor: Game Development
Mixed media
Graphic Design
Traditional Media