COREY LYMAN
TechnicalSkills
Unity
Level Design
Animation
C++
C#
Blender
Godot
Gamemaker 2
Level design
Environmental design
OOD
UI/UX
Basic
3D modeling
Windows
.Net
MySQL
Network Systems
Blueprints
Gaming Company subsidiary of the larger Poker entity Poker Central. PokerGo Holdem was a poker Freeware app with Microtransactions. System was based on iOS and Android. Unified code base into an Organized and bug free system. This system allowed for greater efficiency and improved device resource usage.
• UI / UX Systems Implementation using unity design framework.
• Performed Information translation through the use of rider and C#.
• Prototyping and implementation of new systems to allow for a more user friendly game.
• Designed game play mechanics to provide a more entertaining software environment.
• SQL and Socket Engine Integration allowing better communication between the game and its parallel server. Decatur AL
*****.*.*****@*****.***
One of the top Virtual teaching and training technical schools tasked with teaching and training the next generation of game / software/ programming professionals
•Unreal Game engine and Blue printing design / implimentation
• Performed Information translation through the use of rider and C#.
• Prototyping of video games with the use of game engines Conduct Trial and orioentations for new and returning students
• Designed game play mechanics to teach students different usages of software functions and designs Poker Go Las Vegas, NV June 2022 – December 2022 Front End Game Developer / Support Engineer
Professional Experience
Game-U New Jersey Feburary 2023 – Feburary 2025
Professional Game Design /
Game Engine/3D modeling/Trial/Coding/Art and environment Instructor Government contractor specializing in software. Part of the Virtualization, Training, Simulation and Gaming Business Unit. Software specialized in Simulation based training. Optimized for Oculus Rift, Quest, iOS, Android, and PC. Content developer Tasked with creation and updates of VTS Apache. Developed “Free Roaming Camera” That Improved usability and expanded instructor engagement with VTS.
• Lead Content Developer VTS Apache Took provided information and designed training modules.
• UI / UX Systems Implementation by translating old VTS systems to the new format.
• Prototyping and implementation of new, more customer centered, systems.
• Codebase testing and Organization using Rider and sonar lint to identify and refactor reasource heavy operations.
• Cloud based Delivery by utilizing the government cloud.
• VR/AR Testing and documentation to identify bugs, possible improvements, and systems flow. Integration Innovation Inc Huntsville, Al August 2019 – June 2022 Software Developer / Unity Engineer
Education
Full Sail University -- Bachelor of Science, Computer Science November 2016 - March 2019
University Of Phoenix – Networking IT Security - March 2011 - November 2012 Academic Projects
Project Lead at Full Sail University
Nov 2018 to Mar 2019
Project began as a solo project and brought into fruition with a tam during the final capstone. Lead Designer – Project Manager (Record keeping, task management, time keeping) Situational and Mechanics Programmer (Unity C#, OOP, implementation) Environmental Designer (2D management background and camera implementation) Level Designer (world designer, environmental and situational ambiance)
Project Manager at Full Sail University
"Chain Reaction"
Aug 2018 to Sep 2018
Game Jam Type of environment. Game went from being on paper to full design In 30 days
•Lead Programmer (C# Based design in Unity)
•Level designer (Unity Building design, Gaia, MAYA 3D)
•Environmental Sound and visuals (Research, and implementation) Portfolio:
https://darkheartx.wixsite.com/coreylyman
https://tinyurl.com/y4wv94bl
https://www.youtube.com/@coreylyman1232/videos
Lead Designer at Full Sail University
Oct 2017 to Feb 2018
S.C.R.A.P.S. Game Group project. Encompasses Several months and different classes to help understand the game design process.
•Lead Designer – Project Manager (Record keeping, task management, time keeping, Project Organization) •Level Designer (level organization and implementation, game flow management) •Lead Programmer (C# programming, code trouble shooting, code cleanup, mechanics programming)
•Situational Mechanics Designer (Mechanics and flow designer, mechanics regulation, C# programming