DHRUV RAJVANSH
Los Angeles, CA ***** 213-***-**** ********@***.*** LinkedIn https://dhruv-portfolio.my.canva.site EXPERIENCE
Software Intern ICT VHTL Lab, Los Angeles, CA Jul 2025 – Present
• Mission Planning Prototyping: Developed an OV1 scenario simulation, interpreting mission criteria and unit specifications (e.g., V- 22 Osprey, Chinook helicopters), and delivered the first interactive prototype for attack plan visualization.
• Virtual Human Integration: Enhanced VH functionality for Meta Quest 3, leveraging the Meta SDK to enable mixed-reality passthrough integrating virtual humans with locomotion, animation, and adaptive body language into the user’s real environment.
• Speech & Feedback Features: Advanced virtual human capability by implementing speech recognition and real-time human feedback mechanisms to create more responsive and immersive interactions. Software Engineer Intern IDZ Digital Private Limited, India Jan 2024 – Jul 2024
• Mobile Game Prototyping: Demonstrated quick ideation and execution talents by creating 13 children's mobile game concepts, such as Planet, Car Stacking Snake, and Mandala design, despite strict time constraints.
• Performance Tuning: Boosted frame rate and responsiveness by deploying Unity memory management strategies, streamlining asset workflows, and cutting CPU bottlenecks through architectural improvements.
• Cross-Platform Delivery: Deployed adaptive UI frameworks and automated resource allocation to ensure visually consistent, smooth gameplay across multiple device types, minimizing load times and enhancing user engagement. Software Engineer Intern Vyorius Drone Private Limited, India Jun 2023 – Aug 2023
• Multiplayer Networking: Architected and coded robust real-time communication layers with C#, enabling precise state tracking and seamless multi-user synchronization for a lag-free gaming experience.
• Multiplayer Systems: Improved and integrated UI elements including lobby panels and score tracking systems. Engineered efficient networking protocols and state synchronization, Cut multiplayer lag by 40% via state sync protocol redesign.
• System Integration: Leveraged Mirror API to synchronize distributed gameplay events, establishing instant player instancing, secure authority handling, and reliable remote interaction for scalable multiplayer environments. ACADEMIC PROJECTS
Directed Research with Professor Scot Easly – C#, Json, Python Jul 2025 – Present
• Designed and implemented complex Unity UI screens for coach management, integrating frontend elements with backend database schemas and RESTful APIs, while developing context aware hire/fire logic to improve team and coach performance weekly.
• Engineered core resource economy systems as Unity MonoBehaviours, establishing fast, schema-compliant JSON pipelines to sync wallet states, modifiers, and economic data, ensuring mobile-optimized performance with real-time analytics and robust cross- team integration.
Weather Simulation Rendering: Unity 3D – C#, C++ Sep 2024 – Nov 2024
• Physically based Simulation: Build a sophisticated weather simulation system from scratch, implementing advanced physically based animation and volumetric rendering techniques for realistic atmospheric effects in Unity.
• Procedural Graphics: Developed advanced custom shaders for interactive atmospheric simulation in Unity, generating real-time volumetric clouds, animated terrains, and seamless day-night cycles via mathematical modelling and ray-marching algorithms.
• Graphics Optimization: Optimized shader calculations and rendering pipelines to ensure smooth performance. SKILLS
● Programming Languages & DB: C++, C#, Python, Java, JavaScript, Lua, HTML, CSS, Bash, MySQL, MongoDB (NoSQL), PostgreSQL
● Frameworks/Libraries: OpenGL, Vulkan, DirectX, STL, HLSL, GLSL, scikit-learn, TensorFlow, Keras, PyTorch, Metal, Mirrors
● Tools and Technologies: Unity, Unreal Engine, Visual Studio, Carla, Git & GitHub, Jupiter, Perforce, AWS, Microsoft Azure
● Others: Object-Oriented Programming, Design Patterns, Algorithms and Data Structures, Code review, Refactoring, Multithreading, Neural Network, Deep Learning, CNNs, RNNs, Autoencoders, Generative models, Model Evaluation, XR
● Soft Skills: Problem-Solving, Teamwork, Leadership, Communication, Time Management, Adaptability EDUCATION
University of Southern California Los Angeles, CA, US Master of Science, Computer Science – 3.5 / 4 GPA August 2024-May 2026 Courses: Analysis of Algorithm, 3D Graphic and Rendering, Computer Animation and Simulation, Advanced Mobile & Game Consoles Pandit Deendayal Energy University Gandhinagar, Gujarat, India Bachelor of Technology, Computer Engineering – 3.86 / 4 GPA June 2020-April 2024 Courses: Operating Systems, Software Engineering, Big Data Analytics, Cloud Computing, Web Development, Computer Vision, ML