SABA DEKANOSIDZE
*D Environment & Prop Artist
Rustavi, Georgia
️ ********@*****.*** ArtStation LinkedIn PROFESSIONAL SUMMARY
Experienced 3D environment and prop artist with over 5 years in game development and animation. Specialized in creating realistic and stylized game-ready assets—from high-quality props to large-scale modular environments. Adept at balancing artistic detail with performance requirements across various platforms.
Throughout my career, I've worked on well-known titles like 7 Days to Die and Empire of Sin, contributing to both in-house and outsourcing pipelines. I also co-founded a game development studio and an outsourcing team, where I led projects and mentored artists. In 2023–2024, I contributed to an unannounced Unreal Engine 5 animation project at Arttteo, where I also worked as a cinematic lead and art director on the visual and storytelling direction. Active in the Eastern European game dev community, I’ve been a guest jury member at GIC Poznań and regularly attend events like Digital Dragons in Kraków. SPECIALIZATION
● Prop Art: Realistic and stylized game-ready props, weapons, tools, furniture, sci-fi, and historical objects. Focus on form, function, storytelling, and wear.
● Environment Art: Modular kits, trim sheets, terrain blending, foliage, architecture, and immersive scene composition.
● Optimization: Low-poly modeling, LODs, lightmap setups, and UE/Nanite workflows.
● Pipeline: Blockout-to-final workflow, including high-to-low poly baking, texturing in Substance, integration in Unreal, and level design.. TOOLS & SOFTWARE
● Unreal Engine 4 & 5 Unity
● 3ds Max, Maya, Blender
● Substance Painter, Designer, Photoshop
● ZBrush Marmoset Toolbag
● Sequencer World Partition Lumen Nanite
● Trello, Jira, Git, Perforce
EXPERIENCE
3D Artist & Cinematic Lead @Arttteo 2023 – 2024
● Contributed to an unannounced UE5 animation project, working on high-detail environment and prop assets.
● Also supported cinematic production with scene layout, lighting, and camera direction using Sequencer.
3D & Level Artist @Digital Road Studio 2021 – Present
● Created modular environments and gameplay spaces in Unreal Engine.
● Built complete interior and exterior scenes for Infernal Hunt (Steam), including lighting, collision, and visual polish.
3D Artist @Dekogon 2023 – 2024
● Modeled and textured props and environmental elements for AAA-quality asset packs.
● Focused on real-world objects and clean topology suitable for Unreal integration. 3D Artist @Leartes Studios 2022
● Delivered props and architecture for stylized and realistic UE projects.
● Maintained consistency with visual targets while ensuring performance optimization. 3D Artist @Ringtail Studios 2019 – 2023
● Contributed to multiple outsourcing projects involving environment building and prop modeling.
● Ensured technical readiness of assets for engine use (collision, pivots, LODs). Founder / Lead Artist @Digital Road Studio 2021 – 2024
● Built and led a small remote team handling client-based 3D asset production.
● Delivered weapons, props, and modular kits for indie and mid-size studios. Co-Founder / Environment Artist @Digital Road Games 2022 – 2023
● Developed level layouts and asset kits for an indie game playtested on Steam.
● Involved in overall art direction and Unreal integration. PROJECT HIGHLIGHTS
● Infernal Hunt – Action-adventure UE5 game on Steam Steam
● Empire of Sin – Props and weapon assets
● 7 Days to Die – Environmental asset contributions
● Fallout 4 Mods – Props and level elements for community mods
● Unannounced UE5 Animation – Scene layout, props, environments, and cinematic direction at Arttteo
INDUSTRY & COMMUNITY
● Guest Jury – Game Industry Conference (GIC), Poznań
● Regular Attendee – Digital Dragons, Kraków
● Active in regional industry meetups and indie events
● Co-Founder at GGC - Georgian Game Community
EDUCATION
Bachelor’s Degree – Georgian Technical University
Additional IT Studies – Caucasus University
LANGUAGES
● Georgian – Native
● Russian – Advanced
● English – Proficient