FAHAD M. SHAFIQ
ENVIRONMENT ARTIST
CONTACT PORTFOLIO
+923********* : Phone ArtStation: artstation.com/fahdshafiq *********@*******.*** : Email LinkedIn: linkedin.com/in/fahdart Lahore, Pakistan : Address
3D Environment Artist with 4 years of experience creating detailed game environments and assets for VR, mobile, and PC platforms. Proficient in Autodesk Maya, Blender, Unity, Unreal Engine, and Adobe Substance Suite. Specializes in optimizing assets, textures, and performance to deliver high-quality, visually precise environments.
TECHNICAL
Unreal Engine Unity 3D Maya 3dsMax Blender Sketchup ZBrush Substance Painter Substance Designer SpeedTree Marmoset Keyshot After Effects Photoshop WORK EXPERIENCE
Dimenxion.io - 3D Environment Artist July 2022 – Present
Designed 3D environments for a blockchain metaverse app, aligned with faction styles.
Optimized assets for WebGL using LODs and normal maps.
Modeled buildings, terrain, and props for realism.
Set up baked lighting for high-quality visuals.
Failfection, LLC - 3D Environment Artist Aug. 2021 – June 2022
Created fantasy and dieselpunk environments for immersive gameplay.
Modeled and textured assets using Maya, ZBrush, Substance, and Photoshop.
Developed modular assets for efficient level design.
Collaborated with art directors to match visual and narrative goals.
Applied advanced textures for realism and consistency.
Documented production pipelines for streamlined workflows. ORMS – 3D Modeler April 2019 – Aug. 2021
Created environment assets for VR, optimizing for immersion and performance.
Modeled vehicles and hard surface props for VR simulations.
Enhanced assets by optimizing geometry and textures for smooth VR experiences.
Modeled realistic environments based on real-world locations for VR. Moogle Studio – 3D Artist - Internship July 2018 – Sep. 2018
Developed diverse asset packs and modular assets, streamlining level design workflows in Unreal Engine
Acquired advanced 3D modeling skills and practical experience with Unreal Engine, utilizing Maya, Substance Painter, and Photoshop for realistic texturing.
Collaborated with experienced professionals, contributing to detailed Environment modeling and adapting to industry-standard tools and practices.