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3D environment artist

Location:
Amsterdam, North Holland, The Netherlands
Posted:
June 24, 2025

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Resume:

Arthur Bolhuis

Environment Artist

Location: Utrecht, NL

Phone: +31-637******

E-mail: *************@*****.***

Software Skillset

artstation.com/VRTIXE

- Box/Edge / Low Poly / SubD / NURB / CAD modeling

- Sculpting (organic & hardsurface)

- Texturing (high to low baking, trimsheets, atlas baking)

- HLSL Shader assembly (Nodegraph)

- Unwrapping

- Skinning rigging

- Asset Optimization

- In-engine Optimization

- Photogrammetry (3D scanning)

- Music production & Sound design

- Unreal Engine

- Unity Engine

- Blender

- Maya

- Substance Painter

- Photoshop

- 3D Coat

- Zbrush

- Fusion360

- Illustrator

- After Effects

- Meshroom

- Metashape

- Keyshot/Cycles

- Ableton Live

Higher Vocational Education Certificate Game Artist Grafisch Lyceum Utrecht

Product Design

HKU - Utrecht

Interactive Media & Technology

HKU - Utrecht

Aug 2016 - Feb 2020

Aug 2020 - Jul 2021

Aug 2021 - Nov 2021

Education

Passionate and knowledgeable artist with a focus on environment art and design. Computer graphics enthusiast with a love for good storytelling and unforgettable interactive experiences. Ability and eagerness to learn new design and production skills in little time.

- Languages: Dutch (Native), English (Academic level)

- Enthusiastic and eager learner

- Generalist in motion/graphic/concept design

Soft skills

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Sindria VR

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3D Studio Prins/Proloog Stenniz Music

- 3D modeling assets

- Creating RailClone presets for ArchViz

- Set dressing & lighting in 3DSMax & VRay

- Leading other 3D artist interns

- Game & puzzle design

- Level and environment design

- Leading other 3D artist interns

- Environment asset produc

- Asset optimization (VR - Oculus Go)

Work history

Nov 2021 - May 2023

Your Open Metaverse

Environment/Generalist Artist

VRTIXE Visuals

Freelance 3D Artist

Oct 2023 - Present

- Environment concepting, greyboxing, level playtesting

- Debugged and tested game features to support quality assurance requirements

- Deliver functional game levels for gameplay

- Develop gameready assets from concept to implementation

- Environment set decoration, lighting and in-engine optimization

(lighting and rendering optimization, creating render profiles for low to high end AWS machines)

- Producing gameready assets through asset flipping, optimizing (atlas baking, LOD creation, file compression.

- Technical coordination for external agencies and business partners.

- Quality assurance of mechanics and game assets

- In-house sound/audio design.

- Album/EP/Single Covers

- 3D Motion Graphics

- Architectural Visualization

- Logo Design

- 3D asset production assistance

- 3D asset quality assurance

- Graphic Design



Contact this candidate