Arthur Bolhuis
Environment Artist
Location: Utrecht, NL
Phone: +31-637******
E-mail: *************@*****.***
Software Skillset
artstation.com/VRTIXE
- Box/Edge / Low Poly / SubD / NURB / CAD modeling
- Sculpting (organic & hardsurface)
- Texturing (high to low baking, trimsheets, atlas baking)
- HLSL Shader assembly (Nodegraph)
- Unwrapping
- Skinning rigging
- Asset Optimization
- In-engine Optimization
- Photogrammetry (3D scanning)
- Music production & Sound design
- Unreal Engine
- Unity Engine
- Blender
- Maya
- Substance Painter
- Photoshop
- 3D Coat
- Zbrush
- Fusion360
- Illustrator
- After Effects
- Meshroom
- Metashape
- Keyshot/Cycles
- Ableton Live
Higher Vocational Education Certificate Game Artist Grafisch Lyceum Utrecht
Product Design
HKU - Utrecht
Interactive Media & Technology
HKU - Utrecht
Aug 2016 - Feb 2020
Aug 2020 - Jul 2021
Aug 2021 - Nov 2021
Education
Passionate and knowledgeable artist with a focus on environment art and design. Computer graphics enthusiast with a love for good storytelling and unforgettable interactive experiences. Ability and eagerness to learn new design and production skills in little time.
- Languages: Dutch (Native), English (Academic level)
- Enthusiastic and eager learner
- Generalist in motion/graphic/concept design
Soft skills
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Sindria VR
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3D Studio Prins/Proloog Stenniz Music
- 3D modeling assets
- Creating RailClone presets for ArchViz
- Set dressing & lighting in 3DSMax & VRay
- Leading other 3D artist interns
- Game & puzzle design
- Level and environment design
- Leading other 3D artist interns
- Environment asset produc
- Asset optimization (VR - Oculus Go)
Work history
Nov 2021 - May 2023
Your Open Metaverse
Environment/Generalist Artist
VRTIXE Visuals
Freelance 3D Artist
Oct 2023 - Present
- Environment concepting, greyboxing, level playtesting
- Debugged and tested game features to support quality assurance requirements
- Deliver functional game levels for gameplay
- Develop gameready assets from concept to implementation
- Environment set decoration, lighting and in-engine optimization
(lighting and rendering optimization, creating render profiles for low to high end AWS machines)
- Producing gameready assets through asset flipping, optimizing (atlas baking, LOD creation, file compression.
- Technical coordination for external agencies and business partners.
- Quality assurance of mechanics and game assets
- In-house sound/audio design.
- Album/EP/Single Covers
- 3D Motion Graphics
- Architectural Visualization
- Logo Design
- 3D asset production assistance
- 3D asset quality assurance
- Graphic Design