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3D Environment Artist

Location:
Bayamon
Salary:
$20-$35 USD per hour
Posted:
June 22, 2025

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Resume:

Carlos E. Canals

*D ENVIRONMENT / PROP ARTIST

Bayamón, Puerto Rico 00959, 787-***-**** ***********@*****.*** https://www.artstation.com/ccanals1299/albums/1935329 PROFESSIONAL SUMMARY

A passionate 3D modeling artist, with 5+ years of experience in 3D modeling, texturing, lighting 3d Environment scenes, set dressing, storytelling and having a grasp of the latest creative tools and problem-solving skills. I'm always eager to learning more and willing to hear feedback and suggestions on my work or performance and to improve as a professional! I am always passionate about video games because it's the media that inspires me the most. SKILLS

Hi/Low Poly Modeling UV Mapping Sculpting

VFX Concept Design Texture Creation

Illustration level design Animation

EXPERIENCE

3D Character Artist September 2024 - Present

Full Flower Studio- Remote

Collaborate closely with art direction and design teams to translate 2D character concepts and references into realized 3D assets for Roblox.

Apply practical skills in modeling, weight painting, rigging, and texturing to develop high-quality 3D characters that meet artistic and technical standards.

Demonstrate strategic thinking by identifying project challenges and providing effective solutions, ensuring timely and successful project delivery.

Maintain clear and consistent communication with art directors and team members, delivering regular progress updates and seeking feedback to refine and enhance character designs. 3D Environment Artist April 2024 - Present

Somniare Studios- Remote

Design and develop environment assets with a focus on both aesthetic appeal and performance optimization, aligning with project art direction and creative goals.

Utilize practical problem-solving skills to design efficient UV maps and textures, optimizing them for game performance while maintaining high visual quality.

Strategically collaborate with the art direction and other departments to ensure seamless integration of assets into the game environment, following established creative guidelines and technical constraints.

Proposed proactive feedback to fellow artists, helping improve workflows, asset quality, and consistency across the project.

Jr. 3D Artist May 2022 - January 2024

Wovenware- San Juan PR

Interpreted concept art and sketches to design and design innovative virtual environments and props, translating into high-quality 3D assets with attention to detail and performance tracking techniques to improve efficiency for

Delivered UV maps for complex environment assets and contributed realistic, physically-based materials that enhanced the visual quality of both environment and prop assets.

Applied practical problem-solving skills to propose and implement innovative solutions for modeling and texture- related challenges, ensuring optimal results within project constraints.

Designed a variety of stylized textures for in-game assets, balancing artistic vision with technical requirements to maintain both aesthetic appeal and performance.

3D Environment and Texture Artist July 2022 - August 2022 The Bonsai Treehouse- Remote

Collaborated closely with game director and art team to discuss the creative direction of the project

Assigned to develop detailed modular 3D assets, UV map and texture for the game scene

Proposed innovative solutions to modeling or texture related issues

Tasked to create a variety of stylized textures for in game assets 3D Environmental Artist September 2020 - March 2021 Internship at Full Sail Flight Crew- Remote

Cooperated closely with game director and art team to discuss the direction of the project

Assigned to design detailed modular 3D assets, UV map and texture for the game scene

Suggested innovative solutions to modeling or texture related issues

Tasked to create a variety of stylized textures for in game assets

Consulted with clients to discuss commission ideas and style preferences to create mutually agreeable project parameters

EDUCATION

Bachelor of Science in Game Art (B.S.) May 2020

Full Sail University, Winter Park FL

2 years' experience in 3D modeling, texturing, and sculpting SOFTWARE

Maya Z-Brush Substance Painter

Substance Designer Adobe Photoshop Clip Studio Paint

Blender Unreal Engine

LANGUAGES

English: Native language Spanish: Intermediate



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