Astral Ark / Art Lead
Art Lead on a student thesis project, working on Art direction and team Management. Working with other teams to maintain a cohesive user experience. Also working on environment design and creation in engine.
Tempered Malice / Team member
January 2024 - March 2024
An Entelechy lauded game built by a team of five in ten weeks, Worked on the design of the game and player systems and combat, as well as blueprinting and tech in engine. Projects
■ 2007 Loft - Stylized interior environment, worked heavily on stylized materials and post-processing in engine as well as materials built-in engine
■ Bad Catchers Swamp - Built a sample environment for a large-scale project, creating an example to be used by other artists for a unified, stylized experience.
■ Global Game Jam 2024 and 2025 - Took part in a 48 hour game jam, producing Life of the Party in 2024 and Burst Point in 2025
Savannah College of Art and Design
B.F.A. Interactive Design and Game Development
Sep 2021 - June 2025
Education
Experience
Vi DiLoreto
Game Designer & Artist
**.********.***@*****.***
trinitide.carrd.co
www.artstation.com/trinitide
Software
Unreal Engine - Unity
Maya Autodesk
Substance Designer
Substance Painter
Adobe Photoshop
Adobe Illustrator
Procreate - Blender
Google Suite - Perforce
Skills
Environment Art
3D Modeling
Hard surface modeling
Materials
Post Processing
Technical Art - VFX
Art Direction - Lighting
Game Design
Level Design
Systems Design
Game UX
Game Testing
Leadership - Teamwork
Communication