EDUARDO JAEGER
ENVIRONMENT ARTIST
Email: ********.******@*****.***
Phone: +55-41-9-845*-****
ArtStation: artstation.com/eduardojaeger
PROFILE
Environment Artist and 3D Modeler from Curitiba, Brazil, with experience in stylized games and level design. Passionate about building immersive worlds and constantly improving both technical and artistic skills.
SKILLS
3D Assets: 80%
Stylized 3D: 80%
Realistic 3D: 80%
Unity: 80%
Unreal Engine: 50%
ZBrush: 60%
Photoshop: 80%
Substance Painter: 80%
Substance Designer: 65%
SpeedTree: 40%
WORK EXPERIENCE
2025
Soft Rains – 3D Asset Modeler
Worked on a stylized game project in Unreal Engine, creating high-quality 3D props and environment assets.
2023
Harmonia Studio – Level Designer / Environment Artist 3D
Part-time work in early-stage game development. Responsibilities included level design and environment creation using Unity, and block-out modeling in Blender.
2022- 2025
Starloop Studios – 3D Artist / Environment Artist 3D
Full-time role focused on creating visually engaging environments, importing and configuring assets, fixing environment bugs, and collaborating with the team to improve gameplay.
2021 – 2022
Kokku – 3D Artist / Environment Artist 3D
Worked on both AAA and indie projects. Tasks included 3D modeling, level design, and scene setup.
2019 – 2020
WickIT – 3D Artist / Environment Artist 3D
Created interactive VR rooms for educational use. Designed immersive 3D scenes to illustrate school textbook content with interactive elements.
2017 – 2018
Realiza Arquitetura – 3D Artist Intern
Modeled digital buildings based on floor plans using Lumion, 3ds Max, and Cinema 4D during a college internship.
EDUCATION
2014 – 2018
Bachelor’s Degree in Digital Design
Pontifical Catholic University of Paraná (PUCPR)