Corina Amarioarei
******.**********@*******.*** 647-***-**** Toronto, Ontario.
Professional Summary
Creative and highly skilled 3D artist with a strong background in animation, 3D modeling, brand development, set dressing, architecture and spatial planning. Expertise in utilizing industry-standard software such as Maya, Blender, and Unreal Engine to create compelling, story-driven environments and characters, with a keen understanding of composition, staging, and cinematography. Known for blending technical accuracy with creative flair and for collaborating seamlessly with teams to turn concepts into polished, high-impact deliverables. Core Skills
• 3D Software & Tools: Maya, Blender, Unreal Engine 5, ZBrush, Substance Painter, Redshift, Rhino, Revit, Lumion, Adobe Creative Suite (Photoshop, Illustrator, InDesign, After Effects, Premiere Pro), Nuke, Figma
• Previsualization & Environment Design: Set dressing, scene composition, camera staging, previs animation, rough 3D blockouts, asset population, lighting for mood and narrative clarity
• Animation & Motion Graphics: Character animation, body mechanics, weight and timing, motion physics, animation principles, cinematic motion design
• Technical & Creative Problem Solving: Asset optimization, rigging, MEL scripting, file/pipeline management
• Collaboration & Leadership: Creative direction, cross-department collaboration, progress tracking, feedback incorporation, coaching junior creatives, leading solo projects
• Visual Design & Storytelling: Visual storytelling, color theory, spatial design, composition, concept communication, architectural visualization, historically informed aesthetics Work History
Art Director and 3D Generalist
Freelance / Personal Projects
January 2024 – Present
• Designed and produced original, game-ready 3D assets, characters, and environments with optimized low- poly geometry and clean topology, complemented by visually distinctive textures.
• Staged and dressed 3D environments to maintain visual coherence and support narrative goals, ensuring alignment with storyboards and art direction.
• Established effective camera compositions and movements to enhance scene clarity, flow, and cinematic impact in line with the creative vision.
• Animated characters with personality and appeal, applying strong principles of animation, solid body mechanics, and a clear sense of weight and timing. 3D Modeler for Parliament Hill
Carleton Immersive Media Studio (CIMS)
May 2023 – April 2024 and Sep 2019 – Sep 2020
• Contributed to The Centre Block restoration by creating precise, high-resolution 3D models of Parliament Hill, using laser-scanned point cloud data to support restoration and heritage documentation.
• Collaborated with a multidisciplinary team to optimize and transfer models into Unreal Engine 5.1 for real- time visualization.
• Focused on preserving architectural and historical accuracy, including façades, materials, and urban context, in line with conservation standards.
Design Lead
Advanced Building Innovation Company (ABIC)
Sept 2022 – April 2023
• Led concept development and visual execution of a cost-effective, prefabricated housing project that was optimized for high-precision manufacturing processes.
• Collaborated closely with development teams to ensure seamless integration of 3D models into production workflows.
• Applied architectural knowledge and spatial design principles to tackle design challenges and create innovative solutions in housing design.
Art Teacher
Ontario's Professional School of Music & Arts
April 2024 –January 2025 and Apr 2022 – Aug 2022
• Taught courses in painting, drawing, and sculpting with an emphasis on storytelling, design principles, and color theory, encouraging creative exploration.
Art Instructor
Mississauga Secondary Academy
March 2022- July 2022
• Developed custom curriculum blending fine art fundamentals and art history with digital design.
• Led demonstrations and critiques to encourage critical thinking and conceptual development. Supported admissions portfolio preparation for college/university applications, with successful placements. Education
Computer Animation
Sheridan College
Sept 2023 – Jun 2024
• Mastered principles of animation, including motion physics, timing, and performance editing.
• Created stylized 3D environments and characters for animation, focusing on low poly modeling, texture mapping, and rigging.
• Completed a short animated film, managing the full production pipeline from concept to final rendering. Master of Architecture
Carleton University
Sept 2021 – April 2023
• Gained expertise in spatial design and architectural problem-solving, applying these skills to digital asset creation and set dressing.
• Developed a thesis on 3D-printed utopian islands to address climate change and rising sea levels, emphasizing the integration of innovative design with sustainability. Select Awards
1st Place – Durkan DSCVR Student Design Competition (2022) 1st Place – Marco Frascari Prize in Architectural Hand-Drawing (2022) 1st Place – Stantic Prize (2022)
Featured in Exhibit – Building Equality in Architecture: Women in Design exhibit (2022) Top Student in Visual Arts Award, (2011-2015)
Nominee – Marty Awards (2015)
Participant – Art Battle (2015)
Portfolio
• ArtStation (showing 3D models and environments) : https://corinaamario.artstation.com/
• Animation Reel : https://vimeo.com/945834505?share=copy