Rudy Diaz
Sr Environment Artist
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https://rudydiaz3d.squarespac
e.com/
ABOUT ME
I am a veteran environment
artist with over 20 years
experience. Having helped
ship 13 games, from mobile
to console to pc, and develop
countless unreleased
projects, I am comfortable
working on a wide variety of
art styles. My number one
goal is to always make the
best art that I possibly can
for the game that I am
working on. I enjoy working
hand in hand with design to
create memorable
experiences for all players.
Expertise
Unity, Unreal 4 & 5, 3D
Max, Maya, Zbrush,
Substance Painter, PS,
Toolbag
Skills
-Collaborative, friendly
developer willing to solve
problems across all
disciplines.
Experience
Echtra/Zynga/T2 - Sr Env Artist (Sep. 2021 -
CURRENT)
● Model/texture props/environments for
Unannounced project using nanite, Unreal 5.
● Model/texture props/environments and World
Building for Star Wars Hunters making sure it runs smoothly in Unreal.
● Map owner of several maps. Responsibilities include figuring out what art needs to get done,
documentation, writing/delegating jira tasks. Map
owners need to keep an eye on the quality of the
map while making sure it is fully optimized.
● Mentored aspiring artists (design background) on my spare time
ArtCraft Entertainment - Sr Env Artist (Jan. 2018 - Sep. 2021)
● Model/texture props and other environment art
● World Building using Gaia in Unity for Crowfall. Kingsisle - Sr Env Artist II (April 2012 - Jan. 2018)
● Model/Texture props and World Building for the
mobile division.
● Helped develop style for Rise and Destroy,
Everclicker and Animal Cove.
● Create documentation as needed for environment
art pipelines
Junction Point - Sr Env Artist (Oct 2011-April 2012 Contract)
● Model/Texture for Epic Mickey 2. I was hired to
help clean up and polish the game before launch.
Red Fly Studio - Env Artist (Nov. 2007 - June 2011)
-Adaptable to any art
style/pipelines. From hand
painted to realistic pbr.
-Documenting any
necessary data needed for
the environment art
pipeline.
-High/Low poly modeling
-Texturing
-World building with a keen
eye on composition
REFERENCES
Nick Reynolds - Principal
Env Artist, Bonfire Games
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Eric Kozlowsky - Art
Director, FuzzyBot
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Phill Gonzales - Lead Artist,
FuzzyBot
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● Model/Texture props and worlds for most of the
Wii projects.
● I was also the environment lead for Ghostbusters for the second half of the project. Worked with
outsource studios to facilitate PS2 porting.
Vigil Games - Env Artist (April 2007 - Nov 2007)
● Model/Texture props for Darksiders I
Vicious Cycle Inc - Artist (Dec. 2003 - June 2005)
● Model/Texture props and environments
EDUCATION
Art Institute of Phoenix (2000- 2003) - Bachelor of Visual Arts Game Art and Design
● Learned the way of Game Development