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Environment Artist Senior

Location:
Austin, TX
Salary:
115000
Posted:
June 18, 2025

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Resume:

Rudy Diaz

Sr Environment Artist

915-***-****

********@*****.***

https://rudydiaz3d.squarespac

e.com/

ABOUT ME

I am a veteran environment

artist with over 20 years

experience. Having helped

ship 13 games, from mobile

to console to pc, and develop

countless unreleased

projects, I am comfortable

working on a wide variety of

art styles. My number one

goal is to always make the

best art that I possibly can

for the game that I am

working on. I enjoy working

hand in hand with design to

create memorable

experiences for all players.

Expertise

Unity, Unreal 4 & 5, 3D

Max, Maya, Zbrush,

Substance Painter, PS,

Toolbag

Skills

-Collaborative, friendly

developer willing to solve

problems across all

disciplines.

Experience

Echtra/Zynga/T2 - Sr Env Artist (Sep. 2021 -

CURRENT)

● Model/texture props/environments for

Unannounced project using nanite, Unreal 5.

● Model/texture props/environments and World

Building for Star Wars Hunters making sure it runs smoothly in Unreal.

● Map owner of several maps. Responsibilities include figuring out what art needs to get done,

documentation, writing/delegating jira tasks. Map

owners need to keep an eye on the quality of the

map while making sure it is fully optimized.

● Mentored aspiring artists (design background) on my spare time

ArtCraft Entertainment - Sr Env Artist (Jan. 2018 - Sep. 2021)

● Model/texture props and other environment art

● World Building using Gaia in Unity for Crowfall. Kingsisle - Sr Env Artist II (April 2012 - Jan. 2018)

● Model/Texture props and World Building for the

mobile division.

● Helped develop style for Rise and Destroy,

Everclicker and Animal Cove.

● Create documentation as needed for environment

art pipelines

Junction Point - Sr Env Artist (Oct 2011-April 2012 Contract)

● Model/Texture for Epic Mickey 2. I was hired to

help clean up and polish the game before launch.

Red Fly Studio - Env Artist (Nov. 2007 - June 2011)

-Adaptable to any art

style/pipelines. From hand

painted to realistic pbr.

-Documenting any

necessary data needed for

the environment art

pipeline.

-High/Low poly modeling

-Texturing

-World building with a keen

eye on composition

REFERENCES

Nick Reynolds - Principal

Env Artist, Bonfire Games

************@*****.***

Eric Kozlowsky - Art

Director, FuzzyBot

******@*****.***

Phill Gonzales - Lead Artist,

FuzzyBot

*******.***.********@*****.***

● Model/Texture props and worlds for most of the

Wii projects.

● I was also the environment lead for Ghostbusters for the second half of the project. Worked with

outsource studios to facilitate PS2 porting.

Vigil Games - Env Artist (April 2007 - Nov 2007)

● Model/Texture props for Darksiders I

Vicious Cycle Inc - Artist (Dec. 2003 - June 2005)

● Model/Texture props and environments

EDUCATION

Art Institute of Phoenix (2000- 2003) - Bachelor of Visual Arts Game Art and Design

● Learned the way of Game Development



Contact this candidate