Guillaume
Almyre
PROGRAMMER
Professionnal experience
PROGRAMMER
BIG BAD WOLF STUDIO OCTOBER 2018 - OCTOBER 2024
- Vampire the Masquerade :Swansong
Pre-production, production and maintenance of the game Development of a dialogue cinematics generation tool integrated in Unreal Engine 4
Design in association with Animators, Cinematic Designers, Narrative Designers et Sound Designers
Camera generation according to cinematic rules
Animation selection depending on text and character emotions Voice lines handling : Text to Speech and final recordings Technical talk at Unreal Fest Prague 2024
Implementation of the Dialogue Gameplay
Logic for starting and ending a dialogue
Narrative conditionnal branching
Animation states machines
PS4 and PS5 port
TRC
Trophies and Activities
Updates and patches
- Research and Development
Improving tools and prototyping during inter-projects period Adding Text to Speech to the cinematic generation process Integrating Wwise in the engine and the generation process Updating tools and production processes for Unreal Engine 5 Creation of a dynamic music system with layers, playlists and smooth transition depending on the tempo
- Cthulhu : the Cosmic Abyss
Adapting tools for the new project
Prototyping various gameplay mechanics
INTERNSHIP
GDI SIMULATION APRIL 2018 -SEPTEMBER 2018 (6 MOIS)
- Creation of a virtual shooting range for police forces with Unreal Engine 4
- UI programming
- Animation state machines
- Shot detection improvement
- Research and Development on a Virtual Reality Simulator for police forces Hobbies
- Video games
RPG : World of Warcraft, the Witcher, Diablo...
RTS : Starcraft 2, Age of Empires...
FPS : Overwatch
Survival : ARK, Subnautica...
- Role playing games
- Music
Metal, Classical, Blues...
Electric Guitar for 16 years
Various stringed instruments
Scholarship
UNIVERSITÉ DE BORDEAUX
MASTER’S DEGREE IN COMPUTER SCIENCE RENDERING AND AUDIO 2016 - 2018
- Student project : Real time terrain generation with OpenGl using tessellation
- Internship : GDI Simulation
BACHELOR’S DEGREE IN COMPUTER SCIENCE 2014 - 2016 TWO YEARS DEGREE IN COMPUTER SCEINCE 2012 - 2014
- Internship for Inria : Marching Cubes algorithms for the Patate Library
- Internship for La Banque Postale : Creation of an internal website and migrating the Wiki to a new platform
Career goals
I would love to take part in the making of
games I would be proud of, by putting my
skills at the service of the latest video game
technologies.
Technical
skills
- C/C++
- Unreal Engine 4 & 5
- Real time rendering
- Audio programming
- Gameplay programming
-Tools programming
- Technical english
Contact :
Cellphone : 06 99 88 99 25
LinkedIn : Guillaume Almyre
*********.******@*****.***
3 rue de la Paix, apt 302
33700 Mérignac
France