Joseane da Silva
*D Artist
Portfolio ArtStation (49-985**-**** *************@*****.***
Stylized 3D Artist Hand-Painted Textures Environment/Prop Design MY PROFILE
I’m a 3D Artist specializing in creating props, environments, and characters, both stylized and realistic. I have experience in modeling and texturing, and recently, I’ve been focusing on improving my hand-painted textures. I’m a patient, dedicated, committed person who values teamwork. Passionate about games and art, I aim to contribute to creative projects through my work. Education
2019-2024 Bachelor’s Degree in Design – Universidade Comunitária da Região de Chapecó
(Unochapecó)
RELEVANT COURSES & TRAINING
● 2024–2025 ZugZug 3D Courses (Udemy)
● Unhide Platform - 2023
-Storytelling Concepts for Digital Art
-Environment Concept for Games
● Fantastic 3D Illustration with Blender – Brellias Course (Domestika, 2023)
● Introduction to Concept Art: Drawing the Future – Guillem H. Pongiluppi (Domestika, 2023) TECHNICAL SKILLS
Design & 3D Modeling: Blender, ZBrush, Substance Painter, Substance Designer, Adobe Photoshop, Illustrator.
Hard Skills: Sculpting, PBR Textures, Stylized Art, Hand-Painted Textures, 3D Modeling, Rendering, UV Mapping, Retopology, Baking.
Tools & Technologies: Unity, Miro, Figma, Microsoft Office. Management & Soft Skills: Agile Methodologies (Notion, Monday, Asana), Teamwork & Communication, Emotional Intelligence in the Workplace PROFESSIONAL EXPERIENCE
Graphic Producer – Unoesc Chapecó 2023–2024
-Created social media assets and institutional materials, honing composition, color theory, and user-focused design.
-Designed brand identities & marketing assets, building skills in visual storytelling, now applied to 3D stylized art and textures.
-Managed large-scale campaigns, adapting to tight deadlines (aligns with game dev pipelines).
-Managed print/digital layouts (including billboards), mastering technical precision
(e.g., file optimization), which translates to UV mapping and texture baking. Marketing Analyst Questor Sistemas (2020–2022)
-Created 3D mascot animations, gaining foundational modeling/texturing experience.
-Used Agile tools (Trello/Monday) for team coordination—key for 3D project workflows. While my professional background is in graphic design, I’ve actively developed transferable skills for the game industry through:
-3D pipelines (modeling, texturing, UV mapping) via personal projects and courses.
-Visual storytelling from branding work, now applied to environment/character design.
-Agile collaboration (Trello, Monday) and iterative design—key for game development. My passion for games and stylized art drives me to bridge this gap with relentless learning. LANGUAGES
-Portuguese (Native)
-English (Advanced/Professional Working Proficiency)