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3D Artist

Location:
Chapeco, Santa Catarina, Brazil
Salary:
U$550
Posted:
June 17, 2025

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Resume:

Joseane da Silva

*D Artist

Portfolio ArtStation (49-985**-**** *************@*****.***

Stylized 3D Artist Hand-Painted Textures Environment/Prop Design MY PROFILE

I’m a 3D Artist specializing in creating props, environments, and characters, both stylized and realistic. I have experience in modeling and texturing, and recently, I’ve been focusing on improving my hand-painted textures. I’m a patient, dedicated, committed person who values teamwork. Passionate about games and art, I aim to contribute to creative projects through my work. Education

2019-2024 Bachelor’s Degree in Design – Universidade Comunitária da Região de Chapecó

(Unochapecó)

RELEVANT COURSES & TRAINING

● 2024–2025 ZugZug 3D Courses (Udemy)

● Unhide Platform - 2023

-Storytelling Concepts for Digital Art

-Environment Concept for Games

● Fantastic 3D Illustration with Blender – Brellias Course (Domestika, 2023)

● Introduction to Concept Art: Drawing the Future – Guillem H. Pongiluppi (Domestika, 2023) TECHNICAL SKILLS

Design & 3D Modeling: Blender, ZBrush, Substance Painter, Substance Designer, Adobe Photoshop, Illustrator.

Hard Skills: Sculpting, PBR Textures, Stylized Art, Hand-Painted Textures, 3D Modeling, Rendering, UV Mapping, Retopology, Baking.

Tools & Technologies: Unity, Miro, Figma, Microsoft Office. Management & Soft Skills: Agile Methodologies (Notion, Monday, Asana), Teamwork & Communication, Emotional Intelligence in the Workplace PROFESSIONAL EXPERIENCE

Graphic Producer – Unoesc Chapecó 2023–2024

-Created social media assets and institutional materials, honing composition, color theory, and user-focused design.

-Designed brand identities & marketing assets, building skills in visual storytelling, now applied to 3D stylized art and textures.

-Managed large-scale campaigns, adapting to tight deadlines (aligns with game dev pipelines).

-Managed print/digital layouts (including billboards), mastering technical precision

(e.g., file optimization), which translates to UV mapping and texture baking. Marketing Analyst Questor Sistemas (2020–2022)

-Created 3D mascot animations, gaining foundational modeling/texturing experience.

-Used Agile tools (Trello/Monday) for team coordination—key for 3D project workflows. While my professional background is in graphic design, I’ve actively developed transferable skills for the game industry through:

-3D pipelines (modeling, texturing, UV mapping) via personal projects and courses.

-Visual storytelling from branding work, now applied to environment/character design.

-Agile collaboration (Trello, Monday) and iterative design—key for game development. My passion for games and stylized art drives me to bridge this gap with relentless learning. LANGUAGES

-Portuguese (Native)

-English (Advanced/Professional Working Proficiency)



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