JORGE E. ROMANO GARCIA
Unreal Engine Technical Artist
PROFILE
I’m an Unreal Engine specialist with 9+ years of experience in virtual reality and video game development. Passionate about immersive technologies and innovation, with strong skills in project planning, execution, and team collaboration. Committed to delivering high-quality experiences using cutting-edge tools and techniques. Demo Reel 2025 Linked In ***********.**@*****.*** +524********* SKILLS
Unreal Engine 4 & 5 - Autodesk Maya - Substance Painter - Fuse - Metahuman Creator Blender - Adobe Premiere Pro - Adobe Photoshop - Adobe After Effects 3D Animation Principles - Computer Technician - Languages English and Spanish PROFESSIONAL EXPERIENCE
REALISTIC RENDERING
Edificare Freelance Apr. 2025
• I modeled from architectural blueprints the 3d building and set dressing from assets to foliage.
• Implemented the correct lighting for the render, using Path Tracing mode.
• Animated cinematic cameras and editing video
VIRTUAL REALITY DEVELOPER & TECHNICAL ARTIST
Flamingo Simulation Systems Jan. 2024 - Jan. 2025 Shipped IP VR videogame “Kid Pilot” and “Volara”
• Led the optimization of the mobile adaptation of “Kid Pilot” for Oculus Quest 3 “Volara”.
• Reduced polygon count and organized level assets to implement shared texture atlases, significantly improving draw calls and overall performance on the device.
• Contributed to set dressing, lighting, and character animation for gameplay and cinematics.
• Debugging, and testing, leading to a successful Steam launch and selection at Latin American Games Showcase and CutOut Fest 2024.
• Handled SFX syncing
• Created virtual production content, including animations and VFX, for a naked-eye LED display at BLOQUE Querétaro, rendered with lumen mode. SET DRESSING & TECHNICAL ARTIST
Interco.ai May 2022 - June 2023
• Integrated assets and lighting for virtual production environments on one of Mexico’s first LED walls, in collaboration with XR Tales.
• Developed Blueprints to control asset transforms and lighting changes in real time, triggered on demand during shoots and set the nDisplay configuration for the camera sensors.
• Modeled and Textured props for a planned VR videogame. VIRTUAL REALITY DEVELOPER & RENDERING
Edificare Freelance Dec. 2021 - Feb. 2024
• Developed VR environments for architectural visualization with interactive features for home exploration.
• Modeled, textured, and optimized assets for Oculus Quest 2 & 3.
• Programmed Blueprints for real-time interactions (lighting, materials, navigation).
• Created cinematic renders and edited videos for social media. UNIVERSITY PROFESSOR
Tec Milenio Campus Querétaro Jan. 2019 - May 2021
• Designed an updated course for 3D Modeling course, using Autodesk Maya student version.
• Teaching 3D Modeling and 3D Animation courses.
• Guiding students in developing future projects and launching their freelance careers. VIRTUAL REALITY DEVELOPER & RENDERING
The Home Life Freelance Dec. 2019 - Aug. 2020
• 3D Modeling and LODs creation. Worked on better optimization techniques in UV mapping to preserve high resolution in textures and shared materials.
• Created optimized texture atlases for asset packages to improve performance and efficiency, reducing level load time by 50% and boosting the FPS for the Meta Quest requirements.
• Implemented static, stationary lighting, post-process volumes, light portals and reflections.
• Pioneered development for Oculus Quest 1 & 2 by creating an interactive virtual tour of an architectural project, featuring exterior building and interior lofts with real-time material switching.
3D MODELER AND ANIMATOR
Totem Casa Productora Ago. 2018 - Apr 2019
• Designed and produced 3D models, textures, lighting, and renders for a scene composition for the short film prototype Fantasy Woods.
• Created motion graphics for advertising campaigns and music videos.
• Edited video content for various media formats
VIRTUAL REALITY DEVELOPER & TECHNICAL ARTIST
Astatine Studios Dec. 2016 - Apr 2018
• Began working in virtual reality using Oculus Rift, developing interactive architectural experiences with real-time asset interaction, lighting control, and high-fidelity visual immersion.
• Set dressing and composition levels.
• Modeled, textured, and integrated 3D assets into a virtual reality project.
• Created cinematic camera animations, rendered sequences, and edited videos for high-quality visual presentations.
EDUCATION
B.A. Animation & Digital Arts ITESM Campus Querétaro Aug. 2012 - Dec. 2016 INTERESTS
Innovation - Play video games - Cinematography - Immersive storytelling Live creative events and exhibitions - Board games - Traveling and cultural discovery Nature and outdoor exploration
REFERENCES
Daniel Mateo Posso Gonzalez from Flamingo SS
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Antonio Trejo Reyes from Highstreet
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Diego Garcia Figueroa from Mighty Studio
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