Post Job Free
Sign in

3D Artist Unreal Engine

Location:
Beniparrell, Valencia, 46469, Spain
Salary:
about 17 000 EUR / Annual
Posted:
June 16, 2025

Contact this candidate

Resume:

DAVID CORONADO GONZALEZ *D Artist Environment artist

ArtStation LinkedIn **********@*****.*** +34-661-**-**-** Experienced 3D artist specializing in modular environment and asset creation for real-time applications in Unreal Engine. Skilled in modeling (Blender, ZBrush, 3ds Max, Maya...), PBR texturing (Substance Painter/Designer), and advanced material techniques used in professional workflows for AAA-quality projects. Proficient in photogrammetry workflows and image/video editing, with a strong grasp of the full pipeline from blockout to final asset. Focused, team-oriented, and committed to high-quality, optimized results. EXPERIENCE

3D Artist NAPE GAMES

02/2023 - 08/2023 Valencia, Spain

Applied skills in the creation of 2D environments and 3D characters, using PBR texturing adapted to a video game production workflow. Consistent improvement in organization, teamwork, speed, and optimization. 3D / Environment Artist HUNTING SOULS

02/2025 - 03/2025 Valencia, Spain

Development of skills and production workflows aimed at AAA-quality standards. Learning tools such as Substance Sampler.

Implementation of new Unreal Engine 5 techniques, including tessellation with Nanite and the use of Parallax Occlusion Mapping (POM).

Production of interior and exterior modules for an environment with photorealistic PBR texturing.

3D / Environment Artist ICÒNIC

09/2024 - 12/2024 Valencia, Spain

Development of large-scale environments focused on rendering and highly detailed asset creation.

Use of Blender for cinematic production, lighting, and rendering. Use of Unreal Engine 5 for high-quality renders and cinematic sequences. EDUCATION

Master's in Art for AAA Video Games

Florida Universitaria, Valencia 09/2023 - 09/2024 Catarroja, Spain 3D Animation and Video Game Development

Florida Universitaria, Valencia 09/2021 - 05/2023 Catarroja, Spain COURSES

2024, Procedural Art with Houdini Tech Arts Worlds, Valencia 2018, Course of Manga Design ESAT, Valencia

Creation of realistic props, weapons, and environments using professional workflows. Learning professional Unreal Engine techniques such as vertex painting, RGB masks, and material masks, adapted to the creation of modular environments. Use of professional software such as Plasticity, RizomUV, ZBrush, and Substance Designer. Learning modeling software such as 3ds Max, Maya, and Blender, as well as texturing and baking tools like Substance Painter and Marmoset Toolbag. Developed several projects, including a standout 3D stylized game made in Unity that won the award for Best Project of the Class.

SOFTWARE PROFICIENCY

Modelling and Sculpting

Blender, 3Ds Max, ZBrush, Plasticity, Maya,

RizomUV

Texturing

Substance painter, Substance designer, Photoshop

Rendering

Unreal Engine, Marmoset toolbag, Unity, Arnold

Others

Marvelous designer, Premiere pro, Meshroom,

ReallityCapture

Organization

PureRef, Jira, Miro, Trello

APTITUDES

Proactive · Efficient · Passionate · Hard-working

Teamwork skills · Well-organized · Fast learner

Meticulous · Focus · Versatile

AWARDS

Award for Best Video Game of the Class for the

Video Game Stygia.

Award for Best Academic Performance in the

Video Game Development Program.

Scholarship for Best Academic Record in the

Video Game Development Program.

PUBLICATIONS

Building a Modular Environment Using Unreal

Engine and Adobe Substance 3D

David Coronado

07/2024

The Rookies article by

LANGUAGES

English Intermediate

Spanish Native

Valenciano Native

Linktree



Contact this candidate