DAVID CORONADO GONZALEZ *D Artist Environment artist
ArtStation LinkedIn **********@*****.*** +34-661-**-**-** Experienced 3D artist specializing in modular environment and asset creation for real-time applications in Unreal Engine. Skilled in modeling (Blender, ZBrush, 3ds Max, Maya...), PBR texturing (Substance Painter/Designer), and advanced material techniques used in professional workflows for AAA-quality projects. Proficient in photogrammetry workflows and image/video editing, with a strong grasp of the full pipeline from blockout to final asset. Focused, team-oriented, and committed to high-quality, optimized results. EXPERIENCE
3D Artist NAPE GAMES
02/2023 - 08/2023 Valencia, Spain
Applied skills in the creation of 2D environments and 3D characters, using PBR texturing adapted to a video game production workflow. Consistent improvement in organization, teamwork, speed, and optimization. 3D / Environment Artist HUNTING SOULS
02/2025 - 03/2025 Valencia, Spain
Development of skills and production workflows aimed at AAA-quality standards. Learning tools such as Substance Sampler.
Implementation of new Unreal Engine 5 techniques, including tessellation with Nanite and the use of Parallax Occlusion Mapping (POM).
Production of interior and exterior modules for an environment with photorealistic PBR texturing.
3D / Environment Artist ICÒNIC
09/2024 - 12/2024 Valencia, Spain
Development of large-scale environments focused on rendering and highly detailed asset creation.
Use of Blender for cinematic production, lighting, and rendering. Use of Unreal Engine 5 for high-quality renders and cinematic sequences. EDUCATION
Master's in Art for AAA Video Games
Florida Universitaria, Valencia 09/2023 - 09/2024 Catarroja, Spain 3D Animation and Video Game Development
Florida Universitaria, Valencia 09/2021 - 05/2023 Catarroja, Spain COURSES
2024, Procedural Art with Houdini Tech Arts Worlds, Valencia 2018, Course of Manga Design ESAT, Valencia
Creation of realistic props, weapons, and environments using professional workflows. Learning professional Unreal Engine techniques such as vertex painting, RGB masks, and material masks, adapted to the creation of modular environments. Use of professional software such as Plasticity, RizomUV, ZBrush, and Substance Designer. Learning modeling software such as 3ds Max, Maya, and Blender, as well as texturing and baking tools like Substance Painter and Marmoset Toolbag. Developed several projects, including a standout 3D stylized game made in Unity that won the award for Best Project of the Class.
SOFTWARE PROFICIENCY
Modelling and Sculpting
Blender, 3Ds Max, ZBrush, Plasticity, Maya,
RizomUV
Texturing
Substance painter, Substance designer, Photoshop
Rendering
Unreal Engine, Marmoset toolbag, Unity, Arnold
Others
Marvelous designer, Premiere pro, Meshroom,
ReallityCapture
Organization
PureRef, Jira, Miro, Trello
APTITUDES
Proactive · Efficient · Passionate · Hard-working
Teamwork skills · Well-organized · Fast learner
Meticulous · Focus · Versatile
AWARDS
Award for Best Video Game of the Class for the
Video Game Stygia.
Award for Best Academic Performance in the
Video Game Development Program.
Scholarship for Best Academic Record in the
Video Game Development Program.
PUBLICATIONS
Building a Modular Environment Using Unreal
Engine and Adobe Substance 3D
David Coronado
07/2024
The Rookies article by
LANGUAGES
English Intermediate
Spanish Native
Valenciano Native
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