Diogo de Moura Coutinho
EU Citizen West-Flanders, Belgium Open to Relocate
P: +351-********* https://github.com/realdcoutinho ********.***@*****.*** EDUCATION
Howest University of Applied Sciences Kortrijk, Belgium Bachelor in Game Development Aug 2021 - June 2025
Ringling College of Arts and Design Sarasota, FL, USA Bachelor in Virtual Reality Development Aug 2019 - Jun 2021(transferred to Howest) United World College Dilijan, Armenia
International Baccalaureate Sep 2016 - May 2018
WORK EXPERIENCE
Grandstudio. (Automotive Design and XR development for immersive innovation)Kortrijk, Belgium XR & C++ Developer Intern Jan 2025 – Jun 2025
● Developed a low-latency streaming solution for Unreal Engine
● Created a streaming system that turned an iPad into a window into an Unreal Engine scene, using Qualisys motion tracking.
● Developed an application using Qt to serve as a streaming solution. The application was designed to capture video streams, and allow low-latency and high-quality
● Designed and developed a custom web application integrated with Unreal Engine’s Remote Control API, enabling real-time remote interaction and control of 3D scenes through a responsive and extensible user interface.
● Designed a modular Unreal Engine plugin within an existing development framework, enabling real-time XR streaming and remote interaction functionality for cross-platform deployment. UNIVERSITY PROJECTS
Minigin 2D Engine 2024
● Designed and developed a 2D game engine — Minigin — in C++ using SDL2, featuring a modular architecture with systems for scene management, input handling, custom event dispatching, and dual-layered timers.
● Applied software engineering principles and design patterns such as Singleton, Observer, and Factory to ensure scalability and maintainability.
● Used the engine to fully recreate Qbert, demonstrating support for complex game logic, scene transitions, and responsive input handling.
Dungeon Generation in UE4 2024
● Developed a procedural dungeon generation system within the Unreal Engine 4 environment using C++. The primary objective is to create a dynamic process that generates diverse and randomized dungeons for gameplay. Overlord 3D Engine 2023
● Developed a fully functional 3D game engine from scratch using C++ and DirectX, including systems for rendering, input handling, scene management, and real-time lighting.
● Created a complete Mario 64-style using the engine to showcase its capabilities. ADDITIONAL
Technical Skills: C++, C#, C, Python, CMake, HLSL, Javascript, CSS, MEL, OOP, Unreal Engine, Unity, OpenGL, OpenXR, DirectX 10 PhysX, Git, Perforce, Qt, NDI, GStreamer, Qualysis Tracking, Adobe Creative Suite, Microsoft Visual Studio Languages: Fluent in Portuguese, English; Conversational Proficiency in Spanish