Hoang Duy Pham
********@***.*** 517-***-**** East Lansing, MI github.com/iamhduy
EDUCATION
Michigan State University
Bachelor of Science in Computer Science - 3.85 GPA Expected May 2026
• Relevant Coursework: Object-oriented design, Data Structures & Algorithm, Information & Cloud Management, Computer Systems & Architecture, Web Development, Big Data Analysis
WORK EXPERIENCE
-Documesh (Startup)
Software Engineering Intern Oct. 2024 - Present
• Developed and deployed a document management system utilizing Flask microservices, with functionalities for user management, document creation/editing, logging, and document searching.
• Designed multiple SQLite databases and schemas, ensuring secure data handling.
• Created 8 APIs and inter-service communication endpoints, including web socket to support real-time synchronization of user interactions across all clients.
-Michigan State University
Undergraduate Learning Assistant Aug. 2024 - May 2025
• Evaluated 15 students’ weekly object-oriented C++ projects and UML diagrams, providing detailed feedback that helped maintain a 3.9 median in the Fall semester.
• Offered 10+ hours of interactive coding sessions each week, guiding students in identifying and fixing logic errors in C++ and refining UML diagram.
-Techcom Securities
Software Engineering Intern May 2023 - Aug. 2023
• Contributed to a margin loan solution for Techcombank’s TCInvest platform, enabling customers to secure loans on the stock exchange, supporting 1M+ daily customer visits.
• Developed a new back-end service for TCInvest platform using Java, Maven, JDBC, and Docker to develop microservices, reducing deployment times by 30% through containerization.
• Complete 10 tasks using Git and Jira to collaborate with the team, primarily improving loan information accessibility for customers.
• Wrote 1K+ lines of concurrency code for REST APIs and unit tests, leveraging optimized queries and connection pooling to reduce database latency by 25%.
PROJECT
-Skatebrawl Feb. 2025 - May 2025
• Developed a 3D fighting game in Unity with a group of 7 students using GitLab and Trello for project management, won top 5 best game voted by MSU alumni in class.
• Contributed about 400 lines of C# code on optimizing collision detection and state management systems for fast-paced gameplay combat mechanics.
• Engineered dynamic transition control, selective axis rotation and fluid character movement.
-BeatDrop Feb. 2024 - Apr. 2024
• Lead a team of 4 students developing a music game, using GitLab and Trello for project management, while hosting weekly meetings for code reviews and planning.
• Wrote about 2K+ lines of code on object-oriented programming design, XML file loading, and gameplay visualization, utilizing wxWidgets and maSound framework. SKILLS
• HTML/CSS, Docker