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3D Environment artist

Location:
Bristol, United Kingdom
Salary:
£45-50,000
Posted:
June 12, 2025

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Resume:

Shahriar Abdullah

Experienced and skilled *D artist with successful delivery of high-

quality gaming titles and media projects. Strong artistic eye and work in environmental storytelling. Proficient in using industry-standard software, tools and techniques to produce stunning 3D assets and materials. Adept at collaborating with cross-functional teams to deliver exceptional projects.

Work experience

Environment Artist Aardman Animations, Bristol, UK 2021 - Present Conceptualise and create visually appealing 3D assets, characters, and environments for video games and transmedia projects. Collaborating closely with the art director, lead artist and design team to translate concepts into high quality 3D models and animations.

In charge of complete pipeline of asset creation, UV's, PBR texturing, engine implementation, shader creation and environment dressing, through to optimisation for delivery.

Created and developed visually captivating 3D assets, characters, and environments utilised in multiple video games and multimedia projects. Assisted in in-house virtual production, of either creating new assets or optimising high-poly/photogrammetry scanned models to be used in Real-time environments.

3D Artist Painting Practice, Cardiff, UK 2018 - 2021 Assisted a team of artists of various disciplines to create 3D models in a fast turn around for concept art and look dev for TV shows and films. Primarily worked on 2 seasons of acclaimed HBO/BBC production His Dark Materials. Also due to my experience with real-time assets and engines, was part of the virtual production team in building 1:1 representations of sets and environments within Unreal Engine.

Worked in close collaboration with 2D artists and art directors to provide key concept art and look-dev in 3D

Authored many various re-useable asset pieces in 3D to allow for kit bashing.

Primary artist in charge of creating or optimising assets for real-time usage, as well as set dressing and lighting within engine. Additional experience

Game Artist Opposable Games 2017 - 2018

Artist for VR R&D project of turning studios game "Salvaged" into VR experience

Created new environment and prop assets, as well as updating existing ones from the studio.

Art Director Realm Pictures 2008 - 2017

In charge of the visual look and aesthetic to various media projects, as well as leading a small team of artists.

Created real props and sets with traditional art methods, but also used 3d and real-time engines for pre-viz and design.

Personal details

Name

Shahriar Abdullah

Phone number

078********

Email

****@*****-********.***

Additional info

LinkedIn

https://www.linkedin.com/in/shazabdullah/

Website

https://dartmoorninja.artstation.com/

Skills

3D Modelling

PBR Texturing

Lighting and Rendering (Dynamic

and baked pipelines)

Sculpting

Look Dev

Set Dressing

High poly to low poly pipeline

Material Authoring and Shader

creation

UV Mapping

Virtual Production in Real time

Level grey-boxing and

prototyping

Technical proficiencies

3D Modeling and Sculpting:

Autodesk 3DS Max, ZBrush

Texturing and Material Creation:

Substance Painter, Substance

Designer, Adobe Photoshop

Game Engines and Real-Time

3D: Unreal Engine, Unity

3D Printing: SLA and FDM for

props and visualisation



Contact this candidate