Shahriar Abdullah
Experienced and skilled *D artist with successful delivery of high-
quality gaming titles and media projects. Strong artistic eye and work in environmental storytelling. Proficient in using industry-standard software, tools and techniques to produce stunning 3D assets and materials. Adept at collaborating with cross-functional teams to deliver exceptional projects.
Work experience
Environment Artist Aardman Animations, Bristol, UK 2021 - Present Conceptualise and create visually appealing 3D assets, characters, and environments for video games and transmedia projects. Collaborating closely with the art director, lead artist and design team to translate concepts into high quality 3D models and animations.
In charge of complete pipeline of asset creation, UV's, PBR texturing, engine implementation, shader creation and environment dressing, through to optimisation for delivery.
Created and developed visually captivating 3D assets, characters, and environments utilised in multiple video games and multimedia projects. Assisted in in-house virtual production, of either creating new assets or optimising high-poly/photogrammetry scanned models to be used in Real-time environments.
3D Artist Painting Practice, Cardiff, UK 2018 - 2021 Assisted a team of artists of various disciplines to create 3D models in a fast turn around for concept art and look dev for TV shows and films. Primarily worked on 2 seasons of acclaimed HBO/BBC production His Dark Materials. Also due to my experience with real-time assets and engines, was part of the virtual production team in building 1:1 representations of sets and environments within Unreal Engine.
Worked in close collaboration with 2D artists and art directors to provide key concept art and look-dev in 3D
Authored many various re-useable asset pieces in 3D to allow for kit bashing.
Primary artist in charge of creating or optimising assets for real-time usage, as well as set dressing and lighting within engine. Additional experience
Game Artist Opposable Games 2017 - 2018
Artist for VR R&D project of turning studios game "Salvaged" into VR experience
Created new environment and prop assets, as well as updating existing ones from the studio.
Art Director Realm Pictures 2008 - 2017
In charge of the visual look and aesthetic to various media projects, as well as leading a small team of artists.
Created real props and sets with traditional art methods, but also used 3d and real-time engines for pre-viz and design.
Personal details
Name
Shahriar Abdullah
Phone number
****@*****-********.***
Additional info
https://www.linkedin.com/in/shazabdullah/
Website
https://dartmoorninja.artstation.com/
Skills
3D Modelling
PBR Texturing
Lighting and Rendering (Dynamic
and baked pipelines)
Sculpting
Look Dev
Set Dressing
High poly to low poly pipeline
Material Authoring and Shader
creation
UV Mapping
Virtual Production in Real time
Level grey-boxing and
prototyping
Technical proficiencies
3D Modeling and Sculpting:
Autodesk 3DS Max, ZBrush
Texturing and Material Creation:
Substance Painter, Substance
Designer, Adobe Photoshop
Game Engines and Real-Time
3D: Unreal Engine, Unity
3D Printing: SLA and FDM for
props and visualisation