LEONARDO EVANGELISTI
Email: ***********.********@*****.***
Portfolio: https://nardevange.artstation.com
LinkedIn: https://www.linkedin.com/in/leonardo-evangelisti-56677a15b Demo Reel: https://www.youtube.com/watch?v=IIiOwCv0RLk Location: Wrocław, Poland (EU Citizen) Phone: +48-512-***-*** PROFESSIONAL SUMMARY
Multidisciplinary Environment Artist, Level Designer and Creative Director, with 5+ years of experience in game development, 3+ of which on a professional level. Active in both AAA and indie productions. Specialized in worldbuilding, modular level design, creative direction and mentoring. Known for proaction, initiative, care, and reliable cross-functional collaboration. PROFESSIONAL EXPERIENCE
Environment Artist
LEARTES STUDIOS – Full-Time, Remote May 2025 – Present Renowned AAA outsourcing studio.
• Creating high-end stylized environments using Unreal Engine 5
• Building modular kits and assets optimized for performance and game-readiness
• Delivering production-ready environments meeting top-tier quality standards
• Ensuring polishing and consistency across the environment lifecycle Senior Level Designer
INDIE GAMES ST. – USA, Freelancing, Remote Feb 2025 – Present Leading the art&design team, stylized multiplayer Unreal Engine 5 title (NDA). Team of ~10.
• Designed modular levels and core gameplay loops focused on exploration and replayability
• Defined blockouts, traversal logic, and encounter pacing from concept
• Implemented levels in-engine, ensuring both creative goals and performance targets
• Collaborated daily with narrative, tech art, and production to align gameplay and visuals
• Mentored junior designers and helped maintain cross-team consistency Associate Creative Director
INDIE GAMES ST. – USA, Freelancing, Remote Apr 2025 – Present Overseeing the art&design team, stylized Unity sci-fi project. Separate team of ~10.
• Defined visual tone and core creative pillars for the entire game
• Provided consistent feedback and mentorship to junior artists
• Delegated tasks and balanced priorities across art and design
• Supported gameplay concepts that reflect an accessible and engaging player experience
• Acted as a creative bridge between design, Art, IT and direction Alongside my technical and artistic work, I play a key leadership role—mentoring junior artists, supporting worldbuilding direction, and setting quality benchmarks. I'm known as a reliable collaborator who brings innovation, strategy and creative focus to every project. Environment Artist & Worldbuilder
VISIONARY REALMS – USA, Remote May 2022 – Jul 2024 Project: Pantheon: Rise of the Fallen (Unity – Early Access, Steam Store)
• 3D modeled architecture, weapons, props, using PBR pipelines and modular design
• Used Maya, Substance Painter, ZBrush from blockout to implementation in Unity.
• Integrated and optimized content within open-world MMO environments
• Collaborated with tech art and level design to align gameplay needs with visual storytelling Freelance 3D Artist
SELF EMPLOYED – since Jan 2022
Worked on three NDA titles for indie and privates.
• Modeled environments and props, both in realistic and stylized styles
• Created tileable textures and smart materials in Substance Designer and Painter
• Delivered clean, engine-ready assets with LODs and optimized topology
• Supported iterative polish and visual feedback, while working in UE5 and Unity EDUCATION
Think Tank Training Centre, 1st world Game Art school specialization in: Environment Art for Games
16 - months program – Average Grade: A/A
University of Ferrara
Bachelor’s Degree in Industrial Design
Graduated with honors and academic recognition
TECHNICAL SKILLS
Engines: Unreal Engine 5 (up to 5.5), Unity (URP/HDRP) Modeling: Maya, ZBrush, SpeedTree, World Machine Basic Texturing: Substance Painter, Substance Designer, Photoshop Other Tools: Trello, Miro, version control systems (Git, Fork, Diversion) ADDITIONAL INFORMATION
• Available for remote, hybrid, relocation, or full-time on-site roles
• Can work as employee or invoice as a freelancer
• “Any team would benefit immensely from Leo’s expertise, work ethic, and collaborative spirit. I recommend him for positions that value creativity, and leadership in game dev”
— Surya Mohan, Producer, Indie Games Startup
• My artworks have been included, featured, and displayed in the book "The ABC of Unreal Engine", written by Om Chari, Virtual production, VAD