EXPERIENCE
*D Artist / Level Designer - Combat Waffle (2020-2021)
Crated low polygon meshes from high resolution sclupts using retopology techniques.
Modified existing models by adding and removing polygons, adjusting UVs, optimizing material channels, as needed per projects specifications. Level designs were prepared and playgrounds suitable for VR were built. 3D Architectural Visualizer - Escape Architecture Bursa 04/2016 - 11/2017
Created 3D models of buildings and interiors for clients using software such as 3DS Max, Vray and Unreal Engine.
Developed detailed 3D models from conceptual sketches and specifications. Prepared and unwrapped UV maps for texture.
Created high and low poly models depending on project requirements. *******.**********@*****.***
artstation.com/sinansahin
linkedin.com/in/sinansahin3d
Portfolio - Profile
SİNAN ŞAHİN
3D Environment / Prop Artist
Zbrush
Autodesk Maya / Max
Unity
Substance Painter
SUMMARY
30 Years old, highly - motivated employee with
desire to take on new challenges. Strong work
ethic, adaptability, and exceptional
interpersonal skills. Adept at working
effectively unsupervised and quickly mastering
new skills. 3 years professional experience.
SOFTWARE
SKILLS
Turkish (First Language)
English (Advanced - C1)
LANGUAGES
Unreal Engine
PBR Texturing / Baking
3D Modelling / Sculpting
Modularity
UV Mapping
Lighting
Optimization
Phone Number
3D Artist Personal Projects
Optimized 3D models for real-time rendering within the Unreal and Unity game engine.
Built texture maps from scratch using Substance or Adobe Photoshop Created high and low-poly models depeding on project requirements Models were made in a modular structure, so the map can be shaped as desired.
All of this has been done in projects like “Prince of Persia Remake - Ancient Temple” which you can find on my Artstation profile. Freelancer - Anywhere
02/2021 - Current
Optimized 3D models for optimal performance on various hardware platforms.
Collaborated with other artists to ensure a cohesive art style throughout the project.
Developed optimized 3D models, UVs and materials to be used in game engines.
Performed quality control checks on 3D models and textures. ACTIVITIES AND HONORS
I love watching movies, I’m also an avid PC and console gamer (and VR) and i love sports.