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3D Environment Artist

Location:
Istanbul, Turkey
Posted:
June 10, 2025

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Resume:

EXPERIENCE

*D Artist / Level Designer - Combat Waffle (2020-2021)

Crated low polygon meshes from high resolution sclupts using retopology techniques.

Modified existing models by adding and removing polygons, adjusting UVs, optimizing material channels, as needed per projects specifications. Level designs were prepared and playgrounds suitable for VR were built. 3D Architectural Visualizer - Escape Architecture Bursa 04/2016 - 11/2017

Created 3D models of buildings and interiors for clients using software such as 3DS Max, Vray and Unreal Engine.

Developed detailed 3D models from conceptual sketches and specifications. Prepared and unwrapped UV maps for texture.

Created high and low poly models depending on project requirements. *******.**********@*****.***

Email

artstation.com/sinansahin

linkedin.com/in/sinansahin3d

Portfolio - Profile

SİNAN ŞAHİN

3D Environment / Prop Artist

Zbrush

Autodesk Maya / Max

Unity

Substance Painter

SUMMARY

30 Years old, highly - motivated employee with

desire to take on new challenges. Strong work

ethic, adaptability, and exceptional

interpersonal skills. Adept at working

effectively unsupervised and quickly mastering

new skills. 3 years professional experience.

SOFTWARE

SKILLS

Turkish (First Language)

English (Advanced - C1)

LANGUAGES

Unreal Engine

PBR Texturing / Baking

3D Modelling / Sculpting

Modularity

UV Mapping

Lighting

Optimization

Phone Number

+90-545-***-**-**

3D Artist Personal Projects

Optimized 3D models for real-time rendering within the Unreal and Unity game engine.

Built texture maps from scratch using Substance or Adobe Photoshop Created high and low-poly models depeding on project requirements Models were made in a modular structure, so the map can be shaped as desired.

All of this has been done in projects like “Prince of Persia Remake - Ancient Temple” which you can find on my Artstation profile. Freelancer - Anywhere

02/2021 - Current

Optimized 3D models for optimal performance on various hardware platforms.

Collaborated with other artists to ensure a cohesive art style throughout the project.

Developed optimized 3D models, UVs and materials to be used in game engines.

Performed quality control checks on 3D models and textures. ACTIVITIES AND HONORS

I love watching movies, I’m also an avid PC and console gamer (and VR) and i love sports.



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