Eric Lawson
**********@*****.*** Imperial, Missouri, United States
ArtStation Portfolio Senior 3D Environment Artist Experienced 3D environment artist and outsourcing manager with a passion for procedural workflows, technical challenges, and high-fidelity asset creation. Shipped Metroid Prime Remastered on Nintendo Switch. Proven ability to collaborate across departments, manage outsourcing pipelines, and deliver high-quality work under tight deadlines. Skilled in Unreal Engine, Blender, and other industry-standard tools.
Shipped Titles:
Metroid Prime Remastered
Nintendo Switch, 2023
Professional Experience:
Principal 3D Environment Artist
ProbablyMonsters / SuperGenius Studio Contract 2024 – 2025
● Led environment art initiatives using Unreal Engine 5 and Shotgrid.
● Created pipelines and documentation for set dressing and environment workflows.
● Acted as point-of-contact between internal teams and stakeholders.
● Onboarded 5 new artists and contributed to SoW and billing estimations. Senior 3D Outsource Artist
Dentsu Freelance 2023
● Remodeled CAD vehicle data from General Motors for real-time use in UE4.2.
● Created custom shaders and automotive materials according to GM’s design specs.
● Delivered high-quality assets under tight deadlines and documented workflows via Trello. 3D Environment Outsource Artist
Amazon Game Studios Contract 2022 – 2023
● Provided visual direction to 40+ overseas Virtuos artists, reviewing and approving assets.
● Authored detailed documentation to guide external partners.
● Ensured asset quality aligned with studio expectations and milestones.
● Increased asset implementation rate by 125%
3D Environment Artist
Nintendo / Retro Studios Contract 2020 – 2022
● Contributed to world-building, vertex painting, and performance optimization.
● Spearheaded fixing art bugs, resolved 150+ bugs in 2 month period.
● Assisted with outsource organization and feedback on environments 3D Motion Graphic Artist
Nexstar Media Group Full-time 2016 – 2020
● Designed 3D graphics and motion packages using Cinema 4D and After Effects.
● Delivered graphics for national broadcasts and supported 200+ local stations.
● Developed MOGRT templates to streamline production for in-house teams. Core Competencies:
Team and outsourcing leadership
Procedural asset development
Cross-discipline collaboration
Pipeline creation & documentation
Education:
Saint Louis University
Bachelor of Arts; Graduated: May 2016
Software & Tools:
Unreal Engine 4/5, Blender, Maya, Zbrush, Fusion 360, Plasticity, Substance Painter, Substance Designer, Jira, Shotgrid, Trello, Git, Perforce, Photoshop, Illustrator, After Effects, Cinema 4D