Jonathan Avidar
*D Lead & Game Developer with * years of experience in creating
immersive digital worlds and optimizing 3D environments for multiple fields.
Tel Aviv, Israel
*********@*****.***
Artstation
EXPERIENCE
LandVault, London— Lead 3D Artist
Jun, 2023 - Oct, 2023
● Supervise the production optimized 3D environment for Metaverse.
● Collaborate with the development team for enhancing performance.
● Manage four members art team for multitask production
● Guide team workflow for a seamless art content integration. One Hamsa, Tel Aviv — 3D Artist & Level Designer
Sep, 2020 - Jan, 2024
● Built a functional level from blocking to game ready state in a two member creative team.
● Produce & optimize 3D assets for unity.
● Develop levels according to art direction and developers requirements Playtika, Herzlya— 3D generalist
Jan, 2019 - Sep, 2019
● Participated in “bombstrike” and “puzzle collection” features development for Pirates Kings.
● Helped “Merge Tower Bot” creative department build game prototype by create 3D content
● Q&A for mobile game prototype “Merge Stories”.
IAC (Israeli Animation College), Tel Aviv — Instructor 2018 - 2021
● Help students through their learning process by provide them the right workflow for production from beginner to final project
● Disciplines:
3D Animation: modeling, textures, rigging, animation, shading.
Game Design: 3D content, technical art, integration, basic programming, level design, lighting, post processing, graphic diagnostic, optimization, build.
SKILLS
Unity
Unreal
Maya
Blender
Substance Painter
Substance designer
Photoshop
After effects
C#
Python
HLSL (High Level Shader Language)
LANGUAGES
French (Native)
English
Hebrew
Spanish
Arabic (Beginner)
PROJECTS
EDUCATION
IAC (Israeli Animation College), Tel Aviv
Oct, 2015 - Oct, 2018
● VFX & 3D animation
Softwares: Maya, Zbrush, Substance Painter, Vray
Disciplines: Modeling, Shading, Texturing, Rigging. Animation, Render, VFX, Post Production
● Game Design
Softwares: Unity, 3ds Max, C#
Disciplines: Storytelling, Game design, Level Design, Basic Programming, VFX & SFX, UI UX, Q&A, Build
testing, Optimization & Performances
CGMA, Remote — Masterclass
Oct, 2021 - Dec, 2021
● Environment Art (Clinton Crumpler)
Moodboard, Blocking, Kitbash, Set Dressing, Lighting, VFX, Shaders, PosProcessing
Unreal Engine 5, Maya, Substance Painter, Substance Designer, Nanite, Zbrush.
● Level Design (Shane Canning)
Storytelling, Blocking, Testing, Player Experience, Curve of difficulty
Unity, Unreal Engine
Developer.Institute, Tel Aviv— Bootcamp Certificate Feb, 2021 - Apr, 2021
● Full Stack Bootcamp with focus on Javascript & Python languages include tool such as html5, CSS, SQL, Backend & Front End workflows
Underdogs
One Hamsa
(2020 - 2024)
Link to trailer
Vrage
Igor Kreinin
(2022)
Link to trailer
Animal Kingdom
Innplays Labs
(2020)
Link to trailer
Pirate Kings Features
Playtika
(2019)
Link to trailer
Merge Tower Bots
Playtika
(2019)
Link to trailer
Of Bird and Cage Capricia
Prod.
(2017 - 2018)
Link to trailer
Test & Prototyping
Fort Triumph
(2017)
Link to Trailer
Extra-curricular Activities
Global Game Jam — Since 2017
GGJ is an annual event where passionate game developers make games within a weekend (48h), building teams, dispatch roles and build projects to present at the end of the run.
● role:
Creative (3D, Lighting, Shading, Post Processing)
Developer (Level, tech Art)
Infantry Staff Sergeant (Givati) — 2013 - 2015
Drone and Communication Operator in Command Unit of Givati Elite Brigade
● 2014 Protective Edge Op. - gunner & combat support
● 2015 Lebanon Border - recon squad member
● 2015 Jenin Op. - multi task (soft/hard) in lead fighting squad
● 2023 - 2024 Iron Blade Op. as team leader & lead squad
● Egyptian Border - scout team leader
● Hebron - command squad (communication & drone specialist) WEP (world education program) — Nov. 2010 - Jul. 2011 Volunteer on multiple natural and social fields in Costa Rica
● Natural Project: reserve cleanup, animal protection, vegetation study
● Social Project: education program, infrastructure enhancement Mont Blanc Ascension — Aug, 2010
Alps multiple peaks ascensions:
● Gran Paradiso (4061m)
● Mont Blanc (4815m)
Internships
Analytical Factor - Full Stack Developer
Jul 2021, Oct 2021
Analytical Factor is a company which provides forecast algorithms to clients such as Ea games or Amazon to make sales and storage provision for future events.
Role:
● application debugging on front end
● new version development on the back end