Masoud Zangi
*D Game Environment & Prop Artist
+44-750*-****** ***********@*******.***
LinkedIn ArtStation
About Me
Dedicated 3D Game Artist with a Master’s degree in 3D Games Art from Teesside University, UK, bringing 10 years of experience in 3D art for animation and motion graphics. A lifelong video game enthusiast, I transitioned into the games industry to turn my passion into a career. Proficient in environment and prop creation, I seamlessly adapt to various artistic styles— historical, sci-fi, modern—with a strong portfolio showcasing my versatility. A fast learner, I continuously study cutting-edge industry techniques and workflows, ensuring I can quickly integrate into any studio pipeline. My experience has also refined key soft skills such as teamwork, problem-solving, time management, and leadership.
Experience
3D Game Artist Apameh Armin Studio
Apr 2022 – Oct 2023
• Created game-ready 3D models, UVs, textures, and animations from reference or concept art.
• Collaborated with the team to design game environments and assets.
• Integrated 3D models, textures, and animations into game engines.
• Worked on lighting, shading, and optimization for final 3D game environments. 3D & Motion Artist Magnolia
May 2020 – Mar 2022
• Worked with the graphic design team to create motion graphics and 3D animations.
• Modelled, textured, and animated 3D assets based on concepts and product sheets.
• Focused on lighting, shading, and rendering to produce high-quality visuals.
• Developed time management, teamwork, and client communication skills. 3D Artist Final Target Agency
Apr 2017 – Mar 2020
• Developed high-quality 3D assets for branding and promotional campaigns.
• Created realistic 3D models, lighting, and animations for product showcases.
• Implemented motion graphics and 3D visualization techniques to enhance storytelling. Skills
• 3D Game Environment Art (Sculpting, Tiled Materials, Trimsheets, Foliage...)
• 3D Game Props & Assets (High Poly-Low Poly Workflow, Baking, Texturing)
• 3D Modelling & Sculpting (Hard Surface, Sci-Fi, Organic, Manmade, Historical)
• Material & Shader Development (PBR, Shader Graph, Advanced Materials)
• Lighting & Post-Processing (Lumen, Light Baking, Optimization)
• 3D PBR Texture Creation & Painting
• Teamwork, Collaboration, Communication, Leadership Software Proficiency
• Game Engines: Unreal Engine, Unity Engine
• 3D Modeling & Sculpting: Autodesk Maya, 3ds Max, Blender, ZBrush
• Texturing & Materials: Substance Painter, Substance Designer, Substance Sampler
• Terrain & Vegetation: SpeedTree, Gaea
• Rendering & Baking: Marmoset Toolbag, Keyshot, Arnold Renderer, Redshift Renderer
• 2D & Motion Graphics: Photoshop, Illustrator, After Effects Education
MA 3D Games Art Teesside University, UK
Graduation Date: May 2025
3D Game Artist, Environment Artist, Prop Artist, Hard Surface Modeling, Organic Modeling, Game Asset Creation, PBR Workflow, High Poly to Low Poly, Baking Textures, UV Unwrapping, Trim Sheets, Tiling Textures, Modular Environment Design, Shader Development, Material Creation, Substance Painter, Substance Designer, Unreal Engine, Unity Engine, Autodesk Maya, 3ds Max, Blender, ZBrush, SpeedTree, Gaea, Marmoset Toolbag, Arnold Renderer, Redshift Renderer, Keyshot, Photoshop, Illustrator, After Effects, Lighting, Post-Processing, Optimization, Game Pipelines, Real-time Rendering, Sci-Fi, Historical, Modern, Fantasy, Stylized, Photorealistic, Open World, FPS, RPG, Action-Adventure, Horror, Mobile Games, PC Games, Console Games