MICHAEL MITCHELL
QUALITY ASSURANCE AND *D ART
Game Technician Supervisor
Doyle’s Outpost 2019– 2020
Resolve service problems by clarifying customer’s complaints and determining the cause of the problem
Obtained and evaluated revelation information to troubleshoot, repair, and maintain 25 arcade machines, a VR station, and laser tag system
Demonstrated strong communication skills while interacting with customers on the arcade floor
Quality Assurance Tester/Software Quality Assurance
Activision Publishing 2017 – 2019
Collaborated with developers to troubleshoot issues and implement effective solutions to improve gameplay and user experience for 3 different AAA games
Utilized bug tracking tools to log, prioritize, and ensure timely resolution of reported issues
Performed exploratory testing to evaluate new features and ensure seamless functionality prior to release
Provided constructive feedback on gameplay mechanics, visual fidelity, and user interface design to optimize overall game performance
Led cross-functional teams in coordinated testing efforts to ensure project milestones were met within tight deadlines
Fostered a collaborative environment that encouraged open communication and problem-solving among team members
Setup and deploy builds on multiple platforms, as well as smoke testing build deploys
PROFESSIONAL EXPERIENCE
3D Artist
Freelance – Self-Employed 2023 - Present
Created high-quality 3D models and graphic art for various projects
Collaborated with clients to understand their vision and deliver customized assets
Utilized industry-leading software such as Maya, Unreal Engine 5, Adobe Photoshop, and other programs to produce and render art for 3D printing
Demonstrated strong problem-solving skills through troubleshooting and resolving technical issues along with project management
Quality Assurance Tester/Software Quality Assurance
Epic Games 2021 – 2023
Identified and isolated bugs and crashes within AAA game through regression, ad-hoc testing and investigating bugs reported by players
Documented detailed reports of testing results, including screenshots of issues and errors in the video game program in a self-directed and highly motivated atmosphere
Coordinating and working closely with developers to troubleshoot and resolve complex bugs in a committed and timely manner
Maintained internal QA dashboard to drive integrity and clarity of data across the company
Proficiency across multiple platforms, such as PC, Xbox, PlayStation, and Android
Displayed excellent written and verbal communication along with ability to take initiative and be highly motivated on tasks when working with a team or independently
EDUCATION
Associate’s in 3D Modeling
Honors Recipient
Minneapolis Media Institute
May 2017
SKILLS
Jira
Test Rail
Adobe Photoshop
Unreal Engine 5
Maya
Miro
Wiki
Microsoft Office Products
Slack
Communication
Teamwork
Critical thinking
Time management
202/940-5673
*******************@*****.***
linkedin.com/in/michael-mitchell-951168134/
https://mjmitchell1495.wixsite.com/models
SKILL SUMMARY
With extensive experience as a Quality Assurance Tester and 3D Artist, I have honed my skills in identifying and isolating bugs within AAA games, collaborating with developers to troubleshoot and resolve complex issues, and maintaining data integrity across multiple platforms. My proficiency in industry-leading software such as Maya, Unreal Engine 5, and Adobe Photoshop has enabled me to create high-quality 3D models and graphic art for various projects. Additionally, my strong problem-solving abilities, excellent communication skills, and ability to work both independently and as part of a team have contributed to my success in delivering customized assets and ensuring seamless functionality in video game programs.
CONTACT