Work Experience
Gameplay Programmer – C++ / C# / Visual Scripting / Unreal Engine 5
Big Moxi Games - April 2024 / April 2025
Co-development with a game studio working on a large unannounced triple-A FPS project Wardens Rising - 3D PvE hero shooter action with tower defense gameplay elements
• Build the ground base for combat mechanics (heroes’ skills) ensuring that would work on multiplayer
• Implemented a few tools to enhance the development of the game and organization of the project
• Implemented and scripted UI elements focusing on quality and strictly following its design
• Led the team for 4 months in order to give them guidance such as tasks they should prioritize, assisted team members when they needed
Gameplay Programmer – C++ / C# / Visual Scripting / Unreal Engine 4 Exodus Developer - Oct 2021 / August 2022 … January 2023 / December 2023 Ground Zero - 3D Online tactical first-person shooter
• Built the ground base for gunplay for several weapon types, worked on recoil system with easy-to-use integration to edit recoil patterns
• Game systems such as recoil pattern with graph to make it easy to edit, enhanced debug system
(ImGui tool)
• Enhanced damage detection based on different body parts (head, torso, limbs, etc.)
• Network code gameplay actions with active validation from design department
• Implemented animation assets and systems (Animation trees, tools to import assets, pipelines)
• Implemented basic enemies’ artificial intelligence for matches, use of Environment Query System and Behavior trees
Gameplay Programmer – C++ / Visual Scripting / Unreal Engine 4 Big Moxi Games - Sept 2022 / Dec 2022
Wardens Rising - 3D PvE hero shooter action with tower defense gameplay elements
• Enhanced user interface tools systems
• Actively tested gameplay mechanics to guarantee game feel quality
• Active fixed bugs both in C++ and visual scripting
• Implemented animations systems and assets (animation trees)
• Contributions to network code using Unreal’s Engine Pipeline Associate Gameplay Programmer – C++ / Visual Scripting / Unreal Engine 4 Elemental Game Studio - June 2021 / Oct 2021
Wardens Lost Legacy – 3D Adventure open-world Single-player
• Scripted quests using C++ and visual scripting
• Worked on Quality Assurance for gameplay by playing quests
• Actively iterated on improving quests based on feedbacks from supervisor
• Implemented user interface for unique gameplay quests Intern Gameplay Programmer – Visual Scripting / Unreal Engine 4 Umbu Games Studio - March 2021 / June 2021
Unannounced game project – 3D Third-Person Shooter Local multiplayer Arena
• Implementation of weapon systems (rifle, pistol, rocket launcher)
• Worked on crafting system inspired off of Team Buddies (ps1 game)
• Command system for AI team of bots
Education
Bachelor Degree.: Games design, Anhembi Morumbi
University – January 2019 - Dec/2022
Diploma.: Programming for Games, Web and Mobile,
Vancouver Film School – Jan 2023 – Dec 2023
Programming Languages
C++ / C#
Technical Skills
Game Programming
Object-oriented language
Programming Design Patterns (S.O.L.I.D)
Algorithms & Data Structures
Game Design
Interpersonal Skills
Self-motivated
Team Awareness
Excellent technical & problem-solving skills
Easy to work with under pressure or stress
Source control
Perforce / Tortoise SVN / Git
Spoken Languages
English – Fluency
Portuguese – Native (Brazil)
Extracurricular courses
Udemy – Learning C++ programming
from Basic to Advanced
Udemy – Unreal Engine 4 Class:
Blueprints – 2019
SAGA School – PLAYGAME, Game development – 2017
SAGA – Introduction to computer
Gameplay Programmer
Rafael Zagolin *************@*******.***
Calgary, AB
https://rafaelzagolin0.wixsite.com/rafaelzagolin
https://www.linkedin.com/in/rafael-zagolin/
https://github.com/ripperjunkie