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C++ Unreal Engine

Location:
Calgary, AB, Canada
Posted:
June 03, 2025

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Resume:

Work Experience

Gameplay Programmer – C++ / C# / Visual Scripting / Unreal Engine 5

Big Moxi Games - April 2024 / April 2025

Co-development with a game studio working on a large unannounced triple-A FPS project Wardens Rising - 3D PvE hero shooter action with tower defense gameplay elements

• Build the ground base for combat mechanics (heroes’ skills) ensuring that would work on multiplayer

• Implemented a few tools to enhance the development of the game and organization of the project

• Implemented and scripted UI elements focusing on quality and strictly following its design

• Led the team for 4 months in order to give them guidance such as tasks they should prioritize, assisted team members when they needed

Gameplay Programmer – C++ / C# / Visual Scripting / Unreal Engine 4 Exodus Developer - Oct 2021 / August 2022 … January 2023 / December 2023 Ground Zero - 3D Online tactical first-person shooter

• Built the ground base for gunplay for several weapon types, worked on recoil system with easy-to-use integration to edit recoil patterns

• Game systems such as recoil pattern with graph to make it easy to edit, enhanced debug system

(ImGui tool)

• Enhanced damage detection based on different body parts (head, torso, limbs, etc.)

• Network code gameplay actions with active validation from design department

• Implemented animation assets and systems (Animation trees, tools to import assets, pipelines)

• Implemented basic enemies’ artificial intelligence for matches, use of Environment Query System and Behavior trees

Gameplay Programmer – C++ / Visual Scripting / Unreal Engine 4 Big Moxi Games - Sept 2022 / Dec 2022

Wardens Rising - 3D PvE hero shooter action with tower defense gameplay elements

• Enhanced user interface tools systems

• Actively tested gameplay mechanics to guarantee game feel quality

• Active fixed bugs both in C++ and visual scripting

• Implemented animations systems and assets (animation trees)

• Contributions to network code using Unreal’s Engine Pipeline Associate Gameplay Programmer – C++ / Visual Scripting / Unreal Engine 4 Elemental Game Studio - June 2021 / Oct 2021

Wardens Lost Legacy – 3D Adventure open-world Single-player

• Scripted quests using C++ and visual scripting

• Worked on Quality Assurance for gameplay by playing quests

• Actively iterated on improving quests based on feedbacks from supervisor

• Implemented user interface for unique gameplay quests Intern Gameplay Programmer – Visual Scripting / Unreal Engine 4 Umbu Games Studio - March 2021 / June 2021

Unannounced game project – 3D Third-Person Shooter Local multiplayer Arena

• Implementation of weapon systems (rifle, pistol, rocket launcher)

• Worked on crafting system inspired off of Team Buddies (ps1 game)

• Command system for AI team of bots

Education

Bachelor Degree.: Games design, Anhembi Morumbi

University – January 2019 - Dec/2022

Diploma.: Programming for Games, Web and Mobile,

Vancouver Film School – Jan 2023 – Dec 2023

Programming Languages

C++ / C#

Technical Skills

Game Programming

Object-oriented language

Programming Design Patterns (S.O.L.I.D)

Algorithms & Data Structures

Game Design

Interpersonal Skills

Self-motivated

Team Awareness

Excellent technical & problem-solving skills

Easy to work with under pressure or stress

Source control

Perforce / Tortoise SVN / Git

Spoken Languages

English – Fluency

Portuguese – Native (Brazil)

Extracurricular courses

Udemy – Learning C++ programming

from Basic to Advanced

Udemy – Unreal Engine 4 Class:

Blueprints – 2019

SAGA School – PLAYGAME, Game development – 2017

SAGA – Introduction to computer

Gameplay Programmer

Rafael Zagolin *************@*******.***

+1-236-***-****

Calgary, AB

https://rafaelzagolin0.wixsite.com/rafaelzagolin

https://www.linkedin.com/in/rafael-zagolin/

https://github.com/ripperjunkie



Contact this candidate